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PROFILE

Cba0898-k

During October 2025, this developer enhanced the TeamMyGummy/KUMI_TheNineTails repository by focusing on core gameplay stability and polish. They stabilized character movement and animation transitions, addressing issues like double dash and wall climb inconsistencies using C# scripting and Unity’s state machine architecture. Their work included implementing robust null-checks in combat systems to prevent asynchronous attack errors, and refining asset management for .wav audio resources to ensure reliable loading. Additionally, they improved UI and HUD consistency across standard and Boss scenes, normalizing InputManager assignments. The depth of these changes contributed to a smoother player experience and more reliable runtime behavior.

Overall Statistics

Feature vs Bugs

25%Features

Repository Contributions

10Total
Bugs
3
Commits
10
Features
1
Lines of code
4,860
Activity Months1

Work History

October 2025

10 Commits • 1 Features

Oct 1, 2025

Month: 2025-10 — Consolidated core gameplay polish and stability efforts for TeamMyGummy/KUMI_TheNineTails. Focused on delivering tangible business value through smoother player experience, fewer runtime errors, and consistent UI/AOD behavior across scenes. The month delivered stable movement and animation states, robust combat safety checks, and reliable resource loading for audio assets, along with UI/HUD and profile consistency across Boss and standard scenes.

Activity

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Quality Metrics

Correctness83.0%
Maintainability82.0%
Architecture68.0%
Performance72.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity AssetUnity Meta

Technical Skills

AnimationAsset ManagementC# ScriptingCombat SystemsGame DevelopmentPlayer MechanicsState MachineState MachinesUI DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TeamMyGummy/KUMI_TheNineTails

Oct 2025 Oct 2025
1 Month active

Languages Used

C#Unity AssetUnity Meta

Technical Skills

AnimationAsset ManagementC# ScriptingCombat SystemsGame DevelopmentPlayer Mechanics

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