
Over five months, Daeun Kim developed core gameplay systems and asset pipelines for TeamMyGummy/KUMI_TheNineTails, focusing on Unity-based 2D platformer mechanics. Kim established a robust project foundation, then engineered features such as a data-driven ability system, dynamic rope and climbing mechanics, and integrated Spine animation with URP rendering. Using C# and ShaderLab, Kim unified ability data models, implemented responsive player controls, and optimized asset management for maintainability. The work included audio integration, build system improvements, and extensive bug fixing, resulting in a stable, visually polished codebase that accelerated feature delivery and improved cross-team collaboration throughout the production cycle.

October 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails. Focused on delivering tangible gameplay improvements, dynamic systems, and build/debugging enhancements to drive player engagement and reduce iteration time. Highlights include core movement and combat refinements, dynamic rope and platform systems, water gimmick integration, and comprehensive visual/audio polish, underpinned by stability fixes and improved build tooling.
October 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails. Focused on delivering tangible gameplay improvements, dynamic systems, and build/debugging enhancements to drive player engagement and reduce iteration time. Highlights include core movement and combat refinements, dynamic rope and platform systems, water gimmick integration, and comprehensive visual/audio polish, underpinned by stability fixes and improved build tooling.
Sep 2025 performance summary for TeamMyGummy/KUMI_TheNineTails: Delivered a set of platform, gameplay, and asset pipeline improvements that advance production readiness and player experience. Key features delivered include initializing dash during climb, and core rendering/asset pipelines with URP and Spine integrations. Audio and monster content expanded with Sound Manager, sound assets, GroundMask for monsters, Spine animations, and finalized 이무기 BGM. Gameplay polish included Hurt state integration, improved wall climbing behavior (dash and jump), and refined control feel by removing acceleration and adjusting rope/wall jump. Also completed Spine URP shader integration and project settings, and performed maintenance cleanup to improve future maintainability. Result: faster feature delivery, more stable cross-team pipelines, and improved player immersion with richer assets and more responsive controls. Technologies demonstrated: Unity URP, Spine integration, URP shader pipelines, audio management, asset pipelines, and refactoring discipline.
Sep 2025 performance summary for TeamMyGummy/KUMI_TheNineTails: Delivered a set of platform, gameplay, and asset pipeline improvements that advance production readiness and player experience. Key features delivered include initializing dash during climb, and core rendering/asset pipelines with URP and Spine integrations. Audio and monster content expanded with Sound Manager, sound assets, GroundMask for monsters, Spine animations, and finalized 이무기 BGM. Gameplay polish included Hurt state integration, improved wall climbing behavior (dash and jump), and refined control feel by removing acceleration and adjusting rope/wall jump. Also completed Spine URP shader integration and project settings, and performed maintenance cleanup to improve future maintainability. Result: faster feature delivery, more stable cross-team pipelines, and improved player immersion with richer assets and more responsive controls. Technologies demonstrated: Unity URP, Spine integration, URP shader pipelines, audio management, asset pipelines, and refactoring discipline.
August 2025 Highlights for TeamMyGummy/KUMI_TheNineTails: Implemented core gameplay systems, advanced data modeling, and visual polish while stabilizing the build. Delivered the AbilityTask system with slow-walk, unified ability data to GameplayAbilitySO and separated Dash data, completed rope and wall climbing mechanics, and advanced player animations. Set the stage for end-to-end progression with Main Scene, B2 scene setup, and B2 boss scene connection. Numerous stability fixes and input/animation improvements enhanced reliability, performance, and player experience.
August 2025 Highlights for TeamMyGummy/KUMI_TheNineTails: Implemented core gameplay systems, advanced data modeling, and visual polish while stabilizing the build. Delivered the AbilityTask system with slow-walk, unified ability data to GameplayAbilitySO and separated Dash data, completed rope and wall climbing mechanics, and advanced player animations. Set the stage for end-to-end progression with Main Scene, B2 scene setup, and B2 boss scene connection. Numerous stability fixes and input/animation improvements enhanced reliability, performance, and player experience.
Concise monthly summary for 2025-07 focusing on business value and technical achievements for TeamMyGummy/KUMI_TheNineTails.
Concise monthly summary for 2025-07 focusing on business value and technical achievements for TeamMyGummy/KUMI_TheNineTails.
June 2025: Focused on establishing a robust Unity project foundation to accelerate future feature work and enforce asset management standards. Delivered initial scaffolding and file organization to support upcoming development cycles.
June 2025: Focused on establishing a robust Unity project foundation to accelerate future feature work and enforce asset management standards. Delivered initial scaffolding and file organization to support upcoming development cycles.
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