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wwonnn

PROFILE

Wwonnn

Over five months, Daeun Kim developed core gameplay systems and asset pipelines for TeamMyGummy/KUMI_TheNineTails, focusing on Unity-based 2D platformer mechanics. Kim established a robust project foundation, then engineered features such as a data-driven ability system, dynamic rope and climbing mechanics, and integrated Spine animation with URP rendering. Using C# and ShaderLab, Kim unified ability data models, implemented responsive player controls, and optimized asset management for maintainability. The work included audio integration, build system improvements, and extensive bug fixing, resulting in a stable, visually polished codebase that accelerated feature delivery and improved cross-team collaboration throughout the production cycle.

Overall Statistics

Feature vs Bugs

66%Features

Repository Contributions

149Total
Bugs
38
Commits
149
Features
74
Lines of code
1,223,128
Activity Months5

Work History

October 2025

52 Commits • 29 Features

Oct 1, 2025

October 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails. Focused on delivering tangible gameplay improvements, dynamic systems, and build/debugging enhancements to drive player engagement and reduce iteration time. Highlights include core movement and combat refinements, dynamic rope and platform systems, water gimmick integration, and comprehensive visual/audio polish, underpinned by stability fixes and improved build tooling.

September 2025

22 Commits • 15 Features

Sep 1, 2025

Sep 2025 performance summary for TeamMyGummy/KUMI_TheNineTails: Delivered a set of platform, gameplay, and asset pipeline improvements that advance production readiness and player experience. Key features delivered include initializing dash during climb, and core rendering/asset pipelines with URP and Spine integrations. Audio and monster content expanded with Sound Manager, sound assets, GroundMask for monsters, Spine animations, and finalized 이무기 BGM. Gameplay polish included Hurt state integration, improved wall climbing behavior (dash and jump), and refined control feel by removing acceleration and adjusting rope/wall jump. Also completed Spine URP shader integration and project settings, and performed maintenance cleanup to improve future maintainability. Result: faster feature delivery, more stable cross-team pipelines, and improved player immersion with richer assets and more responsive controls. Technologies demonstrated: Unity URP, Spine integration, URP shader pipelines, audio management, asset pipelines, and refactoring discipline.

August 2025

56 Commits • 26 Features

Aug 1, 2025

August 2025 Highlights for TeamMyGummy/KUMI_TheNineTails: Implemented core gameplay systems, advanced data modeling, and visual polish while stabilizing the build. Delivered the AbilityTask system with slow-walk, unified ability data to GameplayAbilitySO and separated Dash data, completed rope and wall climbing mechanics, and advanced player animations. Set the stage for end-to-end progression with Main Scene, B2 scene setup, and B2 boss scene connection. Numerous stability fixes and input/animation improvements enhanced reliability, performance, and player experience.

July 2025

17 Commits • 3 Features

Jul 1, 2025

Concise monthly summary for 2025-07 focusing on business value and technical achievements for TeamMyGummy/KUMI_TheNineTails.

June 2025

2 Commits • 1 Features

Jun 1, 2025

June 2025: Focused on establishing a robust Unity project foundation to accelerate future feature work and enforce asset management standards. Delivered initial scaffolding and file organization to support upcoming development cycles.

Activity

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Quality Metrics

Correctness85.4%
Maintainability84.8%
Architecture80.2%
Performance78.0%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#HLSLImageJSONShaderLabUnityUnity AssetUnity Asset ManagementUnity Input SystemUnity Meta

Technical Skills

2D Animation2D Art2D Game Development2D Rendering3D Modeling3D RenderingAbility SystemAnimationAnimation ControllerAnimator ControllerAsset IntegrationAsset ManagementAsset OptimizationAsynchronous ProgrammingAudio Engineering

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TeamMyGummy/KUMI_TheNineTails

Jun 2025 Oct 2025
5 Months active

Languages Used

JSONUnity MetaUnity SceneYAMLC#ImageUnityUnity Asset

Technical Skills

Asset ManagementGame DevelopmentProject OrganizationProject SetupUnity EngineAbility System

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