
Over four months, Haker Lee developed and refined core monster AI, combat mechanics, and UI systems for TeamMyGummy/KUMI_TheNineTails using Unity and C#. He implemented a data-driven monster framework leveraging ScriptableObjects and the Gameplay Ability System, enabling maintainable attribute tuning and variant creation. His work included HP bar UI, parry logic, and progression features, while also addressing collision, detection, and hitbox reliability. Haker led large-scale refactoring of movement and scene data, improving maintainability and iteration speed. By integrating asset management and robust bug fixing, he delivered stable, extensible gameplay systems that enhanced player feedback and streamlined future development.

Concise monthly summary for 2025-10 for TeamMyGummy/KUMI_TheNineTails. This month focused on delivering core enemy AI improvements, combat feedback, and stabilizing the start flow, with a clear emphasis on business value delivered to players. Key work includes feature delivery for B2 Gimmick 1 start sequence, HP bar UI refinements, new parry mechanics, and LiverExtraction interaction, plus start scene improvements and targeted AI/sensing fixes that improved reliability and feedback.
Concise monthly summary for 2025-10 for TeamMyGummy/KUMI_TheNineTails. This month focused on delivering core enemy AI improvements, combat feedback, and stabilizing the start flow, with a clear emphasis on business value delivered to players. Key work includes feature delivery for B2 Gimmick 1 start sequence, HP bar UI refinements, new parry mechanics, and LiverExtraction interaction, plus start scene improvements and targeted AI/sensing fixes that improved reliability and feedback.
September 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails focusing on key feature deliveries, stability improvements, and data-driven refactors. Delivered obstacle navigation enhancements for monsters (1-4) with wall-collision-based direction changes for monsters 1-3 and alignment updates for Monster4 to updated layer settings. Implemented MonsterRush wall collision prevention by adding pre-rush wall detection to stop premature collisions. Completed Monster Move data refactor, including updates to TestMonster2.unity tile data and substantial large-scale scene data changes to support a more data-driven move system. These changes collectively improve AI reliability, gameplay flow, and maintainability, while enabling smoother future iterations across monster behavior and scene data. Key deliverables include improvements to obstacle navigation, collision handling, and data-driven move system, with commits spanning feature enhancements and fixes.
September 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails focusing on key feature deliveries, stability improvements, and data-driven refactors. Delivered obstacle navigation enhancements for monsters (1-4) with wall-collision-based direction changes for monsters 1-3 and alignment updates for Monster4 to updated layer settings. Implemented MonsterRush wall collision prevention by adding pre-rush wall detection to stop premature collisions. Completed Monster Move data refactor, including updates to TestMonster2.unity tile data and substantial large-scale scene data changes to support a more data-driven move system. These changes collectively improve AI reliability, gameplay flow, and maintainability, while enabling smoother future iterations across monster behavior and scene data. Key deliverables include improvements to obstacle navigation, collision handling, and data-driven move system, with commits spanning feature enhancements and fixes.
August 2025 — TeamMyGummy/KUMI_TheNineTails delivered core monster progression features, hardened combat interactions, and expanded asset/prefab tooling to support future iterations. Key features delivering progression include Tier 1 upgrades for Monster1 and Monster4, the soul-flame drop on monster defeat, and a new sector-based detection capability. Asset/prefab improvements enabled 1_2 and 5_1 monster variants, with prefab comments and a temporary sprite to accelerate iteration. Major reliability fixes addressed collision, detection, offset handling, AI stability, and vision range to improve playability and reduce regressions. This work strengthens the foundation for player progression, faster feature delivery, and a more robust development workflow. Business value and technical impact: - Accelerated feature delivery for player progression and new monster variants. - Improved combat feel and reliability through comprehensive collision, detect, offset, and AI fixes. - Streamlined asset/pipeline with enhanced prefab tooling and clear asset versioning.
August 2025 — TeamMyGummy/KUMI_TheNineTails delivered core monster progression features, hardened combat interactions, and expanded asset/prefab tooling to support future iterations. Key features delivering progression include Tier 1 upgrades for Monster1 and Monster4, the soul-flame drop on monster defeat, and a new sector-based detection capability. Asset/prefab improvements enabled 1_2 and 5_1 monster variants, with prefab comments and a temporary sprite to accelerate iteration. Major reliability fixes addressed collision, detection, offset handling, AI stability, and vision range to improve playability and reduce regressions. This work strengthens the foundation for player progression, faster feature delivery, and a more robust development workflow. Business value and technical impact: - Accelerated feature delivery for player progression and new monster variants. - Improved combat feel and reliability through comprehensive collision, detect, offset, and AI fixes. - Streamlined asset/pipeline with enhanced prefab tooling and clear asset versioning.
July 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails: Implemented a data-driven Monster system, stabilized HP UI, expanded movement/AI, and introduced attack mechanics, all while integrating GAS and ScriptableObjects for easier tuning and reusability. Core impact: improved maintainability, tighter QA, and faster iteration cycles.
July 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails: Implemented a data-driven Monster system, stabilized HP UI, expanded movement/AI, and introduced attack mechanics, all while integrating GAS and ScriptableObjects for easier tuning and reusability. Core impact: improved maintainability, tighter QA, and faster iteration cycles.
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