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ohjinyxung

PROFILE

Ohjinyxung

Over two months, Sujie Lee developed and refined core UI and gameplay systems for the TeamMyGummy/KUMI_TheNineTails repository, focusing on player experience and maintainability. Lee implemented main and pause menus, immersive dialogue overlays, and dynamic HP and skill UIs, integrating robust input handling and state management using C# and Unity. The work included localization with Korean font support, a comprehensive inventory system, and seamless scene transitions. Through systematic bug fixing and codebase cleanup, Lee improved UI stability and responsiveness, ensuring features like Fox Fire tracking and boss HP displays functioned reliably. The contributions established a scalable, user-friendly foundation for future development.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

32Total
Bugs
14
Commits
32
Features
14
Lines of code
58,136
Activity Months2

Work History

August 2025

23 Commits • 10 Features

Aug 1, 2025

Month 2025-08 recap for TeamMyGummy/KUMI_TheNineTails: Delivered key UI and gameplay flow enhancements with a strong emphasis on localization, usability, and system stability. Major features include in-game Fox Fire UI integration, Start screen improvements with Load Game and Key Guide, and the ability to switch between Skill window and Encyclopedia (도감). Localization was advanced with Korean font support and application across UI. A new progression item increases max HP and Fox Fire count, complemented by a dedicated Foreshadow UI to display remaining Fox Fire. Implemented a full item inventory system and integrated inventory workflows into the main scene with improved HP bar integrity and responsive interactions. Boss HP UI was introduced, and several hardening fixes were applied to scene connections, UI transitions, and popup handling. A parallel track of codebase cleanup and floor name updates improved maintainability and clarity. Overall, these changes reduce friction for players, enable richer content, and establish a scalable foundation for future development.

July 2025

9 Commits • 4 Features

Jul 1, 2025

July 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails focused on delivering core UI systems, game state visibility, and accessible skill interactions to improve player experience and reduce in-game friction. Key outcomes include a cohesive main/pause menu with robust input handling, an immersive dialogue overlay that blocks inputs and dims background, a visible HP UI with live state updates, and a comprehensive Skill UI with a Popup system integrated into the Ability System. A stability fix corrected a UI activation bug in the dialogue flow to ensure consistent UI deactivation.

Activity

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Quality Metrics

Correctness85.6%
Maintainability82.6%
Architecture80.0%
Performance78.2%
AI Usage21.2%

Skills & Technologies

Programming Languages

C#UnityUnity C#Unity PrefabYAML

Technical Skills

Asset ManagementBug FixBug FixingC#C# ScriptingCode OrganizationFile ManagementFont ManagementGame DevelopmentInput ManagementInput SystemInventory SystemLocalizationPrefab ManagementScene Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TeamMyGummy/KUMI_TheNineTails

Jul 2025 Aug 2025
2 Months active

Languages Used

C#UnityYAMLUnity C#Unity Prefab

Technical Skills

Asset ManagementBug FixC#Game DevelopmentUI DevelopmentUnity

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