EXCEEDS logo
Exceeds
sh1257

PROFILE

Sh1257

Over a three-month period, Liger Hearts developed and expanded core gameplay features for TeamMyGummy/KUMI_TheNineTails, focusing on 2D animation, level design, and visual fidelity. They delivered modular player animation sprites for push and roll actions, created new map sections with interactive elements, and implemented shader-based lightning effects to enhance combat feedback. Using Unity, C#, and ShaderLab, Liger integrated new assets and refined scene layouts to support smoother onboarding and richer player engagement. Their work addressed gameplay pacing, collision stability, and asset pipelines, resulting in deeper content variety and improved design iteration across the repository without introducing or fixing major bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

23Total
Bugs
0
Commits
23
Features
10
Lines of code
1,609,429
Activity Months3

Work History

October 2025

20 Commits • 7 Features

Oct 1, 2025

October 2025 (2025-10): Focused on delivering visual fidelity upgrades, expanded level content, and onboarding improvements for KUMI_TheNineTails. Key features shipped include shader-based lightning visuals, B2_Gimmick1 map with layout tweaks, B1/B2 palette and asset refresh, and expanded B1/B2 monster/boss maps and B2 monster tweaks. Tutorial difficulty balancing and the new graspable wall interactive feature were implemented to improve onboarding and player engagement. Addressed critical map collisions, visibility, and layout issues to stabilize play and pacing across maps. Business value: sharper player feedback loops, richer level variety, faster design iterations, and improved onboarding and retention. Technical achievements include shader asset integration, tile/asset pipelines, collision and scene tuning, and cross-team collaboration across the repo TeamMyGummy/KUMI_TheNineTails.

August 2025

2 Commits • 2 Features

Aug 1, 2025

Concise monthly summary for 2025-08: Delivered two major map sections (Section_Gimmick2 and Section_Boss) to expand playable content and exploration in TeamMyGummy/KUMI_TheNineTails. Section_Gimmick2 introduces a new Unity scene, environmental elements, interactive items, and core gameplay mechanics to boost engagement. Section_Boss adds a dedicated Unity scene and adjusted palette with refined object positions and scales to ensure seamless boss asset integration. No major bugs fixed this month; focus was on feature delivery and content expansion to support upcoming content and roadmap milestones.

July 2025

1 Commits • 1 Features

Jul 1, 2025

Summary for 2025-07: - Key features delivered: Implemented Player Animation Sprites: Push and Roll for TeamMyGummy/KUMI_TheNineTails, including complete sprite sheets for the head, torso, left arm, right arm, left leg, and right leg to enable reliable Push and Roll animations. - Major bugs fixed: No critical bugs reported this month (no major fixes recorded for this repo in July). - Overall impact and accomplishments: Improves player feedback and visual fidelity for core movement, accelerates the animation pipeline by providing ready-to-integrate assets, and lays groundwork for additional action animations and gameplay polish. - Technologies/skills demonstrated: 2D asset creation, sprite sheet organization, animation pipeline integration, and Git version control with focused commit message trace (e.g., dec35d78641f22e25af8c62d78de45a2571bc91f).

Activity

Loading activity data...

Quality Metrics

Correctness86.0%
Maintainability85.2%
Architecture80.8%
Performance76.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity AssetUnity Scene

Technical Skills

2D Animation2D Game DevelopmentAsset CreationAsset ManagementGame DevelopmentLevel DesignPrefab CreationScene EditingScene ManagementShader DevelopmentSprite ArtTilemapTilemap EditingUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TeamMyGummy/KUMI_TheNineTails

Jul 2025 Oct 2025
3 Months active

Languages Used

Unity AssetUnityC#ShaderLabUnity Scene

Technical Skills

2D AnimationGame DevelopmentSprite ArtLevel DesignUnity Engine2D Game Development

Generated by Exceeds AIThis report is designed for sharing and indexing