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PROFILE

Lastgamer05

Kangda worked on TeamMyGummy/KUMI_TheNineTails, delivering core gameplay systems and feature-rich content over four months. He engineered modular enemy AI using C# and Unity, implementing new monsters, boss mechanics, and attack patterns with ScriptableObjects and Bezier pathing for dynamic encounters. Kangda overhauled the dialogue UI, introduced onboarding tutorials, and refactored camera controls for maintainability and player experience. His technical approach emphasized prefab-based architecture, robust bug fixing, and data-driven design, resulting in scalable systems and reliable gameplay. By addressing both feature development and stability, Kangda enabled faster iteration cycles and improved user experience across combat, UI, and onboarding flows.

Overall Statistics

Feature vs Bugs

52%Features

Repository Contributions

56Total
Bugs
13
Commits
56
Features
14
Lines of code
49,073
Activity Months4

Work History

October 2025

18 Commits • 4 Features

Oct 1, 2025

October 2025: Delivered a high-impact set of features and stability improvements for TeamMyGummy/KUMI_TheNineTails, focusing on a compelling boss encounter, robust onboarding, and a maintainable camera/controls architecture. The work drives business value by increasing player engagement, reducing onboarding friction, and enabling faster iteration cycles for future content.

September 2025

6 Commits • 3 Features

Sep 1, 2025

September 2025 (2025-09) monthly summary for TeamMyGummy/KUMI_TheNineTails. Focused on delivering core gameplay features, refining monster behaviors, and stabilizing platform interactions. Key work included new player invincibility mechanics, an enemy GunFire ability with curved projectiles, player damage feedback visuals, and robust fixes to platform checks and monster retreat logic. These efforts improved gameplay resilience, combat variety, and player experience, while demonstrating solid engineering practices across gameplay tags, ability systems, projectiles, and environment checks.

August 2025

25 Commits • 6 Features

Aug 1, 2025

August 2025 performance summary for TeamMyGummy/KUMI_TheNineTails. Expanded enemy variety and combat depth with a coordinated set of core feature deliveries, while stabilizing gameplay for faster engineering iterations and future scalability. Highlighted outcomes include a robust Monster5 core with SO setup/config, Monster2 core and two sub-variations, Monster2 ranged attacks and hitboxes, Monster3_1/Monster3_2 implementations, Sonic Wave attack mechanics, and a new MonsterMovement rollback capability. In parallel, a series of targeted fixes improved stability and UX across UI and gameplay. Business value and impact: - Increased player engagement and challenge through modular, data-driven enemy implementations and new attack patterns. - Reduced risk during iteration via rollback support and solid core features, enabling quicker experimentation and tuning. - Improved stability and reliability across scripting assets, UI, and ranged combat, aiding release-readiness. Technologies/skills demonstrated: Unity development, ScriptableObject architecture, hitbox design, ranged attack integration, rollback patterns, and robust bug-fix discipline (null references, UI canvases, and damage handling).

July 2025

7 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails: Delivered a comprehensive Dialogue System UI overhaul to enhance player immersion and content authoring. Introduced a new DialogueCanvas prefab, overlay management, and reliable keyboard navigation (spacebar) to advance dialogue, while removing distracting fade effects to keep focus on conversation. Implemented automated UI hiding at dialogue start for seamless transitions. Performed targeted fixes to UI_Dialogue.cs and DialogueCanvas to stabilize the system. This work lays a scalable foundation for future dialogue features and improves user experience across scenes.

Activity

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Quality Metrics

Correctness82.6%
Maintainability81.2%
Architecture74.2%
Performance72.4%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#JSONUnityUnity AssetUnity PrefabYAML

Technical Skills

AI BehaviorAI/Behavior TreesAbility SystemAnimationAsset ManagementBezier CurvesBoss MechanicsBug FixingC#C# ScriptingCamera ControlComponent ConfigurationEditor ScriptingEnemy AIGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TeamMyGummy/KUMI_TheNineTails

Jul 2025 Oct 2025
4 Months active

Languages Used

C#UnityUnity AssetUnity PrefabYAMLJSON

Technical Skills

C#Game DevelopmentPrefab ManagementScriptingUI DevelopmentUI Management

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