
Jeongmin Jeong developed the Imugi Path Mesh Asset and Placement feature for the TeamMyGummy/KUMI_TheNineTails repository, focusing on enhancing scene fidelity and gameplay clarity. Using Unity and C#, Jeongmin integrated new 3D mesh assets and refined path points to ensure accurate alignment with scene geometry, which improved both visual cues and user experience. The work involved asset integration, level design, and path visualization, with careful attention to styling and consistency. Through disciplined version control and end-to-end feature delivery, Jeongmin’s contribution laid the groundwork for future path-based interactions, demonstrating depth in 3D modeling and scene placement refinement within game development.

Month: 2025-10 — TeamMyGummy/KUMI_TheNineTails. Key outcomes: Delivered Imugi Path Mesh Asset and Placement feature, integrating new mesh assets and refined path points for accurate placement within the scene. Impact: Improved scene fidelity and gameplay clarity; supports future path-based interactions. Technologies/skills demonstrated: 3D asset integration, path visualization, scene placement refinement, and styling adjustments; version control discipline (Git).
Month: 2025-10 — TeamMyGummy/KUMI_TheNineTails. Key outcomes: Delivered Imugi Path Mesh Asset and Placement feature, integrating new mesh assets and refined path points for accurate placement within the scene. Impact: Improved scene fidelity and gameplay clarity; supports future path-based interactions. Technologies/skills demonstrated: 3D asset integration, path visualization, scene placement refinement, and styling adjustments; version control discipline (Git).
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