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PROFILE

Cam

Developed the foundational wind and fan mechanic for the TimeHavenGames repository, establishing a reusable framework for wind-based gameplay using Unreal Engine and Blueprint scripting. The work involved creating the BP_Fan blueprint asset and a new level map, NewWorld.umap, with editor settings configured to support multiple instances for scalable testing. Iterative blueprint testing and movement-related logging were implemented to validate interactions between the fan and character, ensuring robust integration. Refactoring included adapting the fan system to utilize a new Timeslow blueprint, with all changes documented to support future feature expansion. The work focused on environmental dynamics and player immersion within game development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
74,945
Activity Months1

Work History

November 2024

2 Commits • 1 Features

Nov 1, 2024

In 2024-11, delivered foundational wind/fan mechanic groundwork for TimeHavenGames, enabling wind-based gameplay groundwork for future features. Implemented BP_Fan blueprint asset and a new level map (NewWorld.umap), with editor settings adjusted to support multiple instances to facilitate scalable testing. Completed iterative blueprint testing and added movement-related logging to validate interactions between the fan and character. This work establishes a reusable blueprint and asset framework, setting the stage for environmental dynamics, player immersion, and subsequent feature expansion.

Activity

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Quality Metrics

Correctness60.0%
Maintainability60.0%
Architecture60.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintUnrealScript

Technical Skills

Blueprint ScriptingGame DevelopmentUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Liammwy/TimeHavenGames

Nov 2024 Nov 2024
1 Month active

Languages Used

BlueprintUnrealScript

Technical Skills

Blueprint ScriptingGame DevelopmentUnreal Engine