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PROFILE

Gamuza

Over seven months, Haker Kim developed and refined core gameplay systems for TeamMyGummy/KUMI_TheNineTails, focusing on monster AI, combat mechanics, and UI clarity. He implemented data-driven monster behaviors and progression using C# and Unity, leveraging ScriptableObjects for maintainability and rapid iteration. His work included expanding health and attribute systems, integrating new attack and detection mechanics, and enhancing onboarding through UI and animation improvements. By addressing collision, hitbox, and AI stability issues, Haker ensured smoother gameplay and reliable feedback. His contributions balanced new feature delivery with robust bug fixing, resulting in a more maintainable and player-friendly codebase.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

90Total
Bugs
27
Commits
90
Features
27
Lines of code
891,625
Activity Months7

Work History

February 2026

3 Commits • 2 Features

Feb 1, 2026

February 2026 performance summary for TeamMyGummy/KUMI_TheNineTails. Delivered three high-impact contributions across gameplay, UI, and stability that strengthen the product and readiness for the next milestone. Key fixes and features improved user feedback, core mechanics, and onboarding experience. Key outcomes: - Restored reliable visual feedback by fixing the Imoogi flash effect during gameplay. - Enhanced core gameplay with liver extraction health recovery, increasing player survivability and strategic depth. - Polished the launch experience with start screen animations to boost engagement and perceived quality.

January 2026

21 Commits • 2 Features

Jan 1, 2026

2026-01 Monthly Summary for TeamMyGummy/KUMI_TheNineTails: Focused on stabilizing onboarding/UI, tightening combat UX, and expanding engagement with new content. Key outcomes: 2 features delivered and 6 major bug fixes across Start Screen, Pause, Monster UI/Behavior, Boss Scene UI/Trigger Fixes, B2 spawn logic, and new content. Implementations delivered tangible business value: smoother onboarding, reliable pause/workflow consistency, clearer combat feedback, and expanded map content.

November 2025

6 Commits • 3 Features

Nov 1, 2025

Month: 2025-11. Delivered a set of gameplay and UI improvements for TeamMyGummy/KUMI_TheNineTails, focusing on health system clarity, visual improvements, and onboarding consistency. Work targeted both player experience and developer productivity through clear UI standards and asset integration.

October 2025

12 Commits • 6 Features

Oct 1, 2025

Concise monthly summary for 2025-10 for TeamMyGummy/KUMI_TheNineTails. This month focused on delivering core enemy AI improvements, combat feedback, and stabilizing the start flow, with a clear emphasis on business value delivered to players. Key work includes feature delivery for B2 Gimmick 1 start sequence, HP bar UI refinements, new parry mechanics, and LiverExtraction interaction, plus start scene improvements and targeted AI/sensing fixes that improved reliability and feedback.

September 2025

4 Commits • 2 Features

Sep 1, 2025

September 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails focusing on key feature deliveries, stability improvements, and data-driven refactors. Delivered obstacle navigation enhancements for monsters (1-4) with wall-collision-based direction changes for monsters 1-3 and alignment updates for Monster4 to updated layer settings. Implemented MonsterRush wall collision prevention by adding pre-rush wall detection to stop premature collisions. Completed Monster Move data refactor, including updates to TestMonster2.unity tile data and substantial large-scale scene data changes to support a more data-driven move system. These changes collectively improve AI reliability, gameplay flow, and maintainability, while enabling smoother future iterations across monster behavior and scene data. Key deliverables include improvements to obstacle navigation, collision handling, and data-driven move system, with commits spanning feature enhancements and fixes.

August 2025

32 Commits • 8 Features

Aug 1, 2025

August 2025 — TeamMyGummy/KUMI_TheNineTails delivered core monster progression features, hardened combat interactions, and expanded asset/prefab tooling to support future iterations. Key features delivering progression include Tier 1 upgrades for Monster1 and Monster4, the soul-flame drop on monster defeat, and a new sector-based detection capability. Asset/prefab improvements enabled 1_2 and 5_1 monster variants, with prefab comments and a temporary sprite to accelerate iteration. Major reliability fixes addressed collision, detection, offset handling, AI stability, and vision range to improve playability and reduce regressions. This work strengthens the foundation for player progression, faster feature delivery, and a more robust development workflow. Business value and technical impact: - Accelerated feature delivery for player progression and new monster variants. - Improved combat feel and reliability through comprehensive collision, detect, offset, and AI fixes. - Streamlined asset/pipeline with enhanced prefab tooling and clear asset versioning.

July 2025

12 Commits • 4 Features

Jul 1, 2025

July 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails: Implemented a data-driven Monster system, stabilized HP UI, expanded movement/AI, and introduced attack mechanics, all while integrating GAS and ScriptableObjects for easier tuning and reusability. Core impact: improved maintainability, tighter QA, and faster iteration cycles.

Activity

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Quality Metrics

Correctness85.4%
Maintainability81.4%
Architecture77.8%
Performance75.6%
AI Usage23.4%

Skills & Technologies

Programming Languages

C#JSONShaderLabUnityUnity AssetUnity SceneYAML

Technical Skills

3D modelingAI BehaviorAI ProgrammingAbility SystemAsset CreationAsset ManagementAttribute SystemBug FixingC#C# ScriptingC# programmingC# scriptingCombat MechanicsData ManagementGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TeamMyGummy/KUMI_TheNineTails

Jul 2025 Feb 2026
7 Months active

Languages Used

C#UnityYAMLUnity AssetUnity SceneShaderLabJSON

Technical Skills

AI BehaviorAI ProgrammingAttribute SystemC#Game DevelopmentObject-Oriented Design