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SeungYeon Kang

PROFILE

Seungyeon Kang

Syeon contributed to TeamMyGummy/KUMI_TheNineTails by engineering core gameplay systems, scalable AI, and robust asset pipelines over seven months. Working primarily in C# and Unity, Syeon refactored the ability system, migrated AI logic to behavior trees, and integrated modular animation and visual effects, notably for the Imoogi boss. Their work included implementing asynchronous data loading, enhancing build tooling, and introducing editor utilities to streamline development. By integrating Blender-based workflows and improving prefab management, Syeon enabled faster iteration and higher asset quality. The technical depth and maintainability of these solutions strengthened gameplay reliability and positioned the repository for future expansion.

Overall Statistics

Feature vs Bugs

66%Features

Repository Contributions

193Total
Bugs
44
Commits
193
Features
85
Lines of code
401,754
Activity Months7

Work History

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026 (2026-02) monthly summary for TeamMyGummy/KUMI_TheNineTails. Focused on boosting visual fidelity and gameplay presence through the Imoogi Visual Effects & Animations feature and refining the asset workflow with Blender integration. Delivered tangible improvements in player immersion, faster iteration, and maintainable asset pipelines, with a notable commit addressing Imoogi replacement and Blender integration.

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026: Delivered an in-game audio playback enhancement for KUMI_TheNineTails by adding a new SFX node to the behavior tree. The change improves audio immersion and responsiveness, enabling dynamic sound effects with reduced latency. The work is encapsulated in a single commit and lays groundwork for scalable audio assets in future sprints. No major bugs reported this month; stability and maintainability improvements continue in parallel. OverallImpact: enhanced player feedback loops, improved gameplay polish, and a solid foundation for expanding audio capabilities across the project. Technologies/skills demonstrated include behavior tree extension, SFX integration, and disciplined version control practices.

November 2025

1 Commits • 1 Features

Nov 1, 2025

In 2025-11, delivered improvements for the Imoogi character in TeamMyGummy/KUMI_TheNineTails, enhancing interaction flow and gameplay reliability. Fixed stop issue, adjusted character positioning, introduced a collider-disabling script on player interaction, and tuned prefab properties for better alignment and ability execution. These changes improve player experience, reduce edge-case bugs, and strengthen long-term maintainability.

October 2025

65 Commits • 25 Features

Oct 1, 2025

October 2025 performance highlights for TeamMyGummy/KUMI_TheNineTails. Delivered a robust set of gameplay, animation, and editor tooling improvements, improving player experience, reliability, and iteration speed. Key features delivered include new 이무기 리깅 머리/몸통 and asset refresh, color-coding of node classifications, debugging and tooling enhancements, advanced boss/event scenes and assets, and editor/runtime utilities that streamline development and QA. In addition, extensive stability and quality fixes across movement, UI, HP bars, and WebGL/Web build paths; plus targeted maintenance to reduce technical debt and improve asset resilience across the project.

September 2025

19 Commits • 5 Features

Sep 1, 2025

September 2025 (Month: 2025-09) monthly summary for the KUMI_TheNineTails project. This month focused on migrating AI logic to a scalable Behavior Tree, integrating it with Imoogi visuals, and strengthening core gameplay systems, camera reliability, and tooling. The work delivered high business value through more maintainable AI, smoother player experience, and faster iteration cycles for asset and animation pipelines.

August 2025

49 Commits • 21 Features

Aug 1, 2025

Overview for 2025-08 (TeamMyGummy/KUMI_TheNineTails): Delivered a foundational boss content and a major architectural refresh that improve stability and future feature velocity. Key outcomes include a robust refactor of projectile and movement architecture, a formalized Boss FSM and scene groundwork, and extensive hitbox/collision and input-mapping fixes. Expanded asset pipeline and tooling to support art updates and faster iteration, enabling stronger business value and player experience.

July 2025

57 Commits • 31 Features

Jul 1, 2025

July 2025 performance summary for TeamMyGummy/KUMI_TheNineTails. This month prioritized stabilizing core gameplay architecture, data pipelines, and build tooling to accelerate feature delivery, improve balance, and ensure scalable, high-quality releases. Key features delivered include a lightweight GAS system with active-skill blocking to improve balance and reduce resource contention; a modular GameplayAbilitySpec architecture with separation of skill data and state and accompanying tests; Json data loading improvements with Resources-based data loading and ASC attribute persistence; comprehensive project scaffolding and tooling upgrades (folder structure, gitignore tweaks, Litmotion, TMP, UniTask, NuGetForUnity/R3, SceneTemplateSetting); and EndAbility integration across all skills to unify behavior. In addition, MVVM/JSON testing groundwork was laid to validate initialization flows and parsing structures, enabling safer refactors and faster iteration. These changes reduce memory churn, improve developer velocity, and position the project for future combat-system enhancements.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture83.2%
Performance79.4%
AI Usage20.2%

Skills & Technologies

Programming Languages

C#GitJSONUnityUnity AssetUnity Asset FilesUnity MetaUnity PrefabUnity SceneUnity Scene Data

Technical Skills

3D ModelingAIAI ImplementationAI ProgrammingAbility SystemAbility System DesignAnimationAnimation ControllerAnimation CurvesAnimation IntegrationArt Asset ManagementAsset IntegrationAsset ManagementAsset OrganizationAsynchronous Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TeamMyGummy/KUMI_TheNineTails

Jul 2025 Feb 2026
7 Months active

Languages Used

C#GitJSONUnityUnity AssetUnity SceneUnity YAMLUnityScript

Technical Skills

Ability SystemAbility System DesignAsset ManagementAsynchronous ProgrammingBuild ConfigurationBuild Engineering