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Alice Olausson

PROFILE

Alice Olausson

Contributed to the lilyecho/spelprojekt-2-grupp-1 repository by delivering 46 features and 22 bug fixes over two months, focusing on gameplay, UI, and visual polish across multiple scenes. Developed and refined main and pause menu systems, implemented animated UI elements, and enhanced player experience through improved particle effects, lighting, and environment art. Leveraged Unity, C#, and ShaderLab to integrate 3D assets, optimize scene transitions, and ensure cross-scene consistency. Addressed onboarding friction and narrative timing by restructuring assets, refining cinematic systems, and resolving gameplay blockers, resulting in a more cohesive, stable, and visually engaging game environment aligned with project goals.

Overall Statistics

Feature vs Bugs

68%Features

Repository Contributions

102Total
Bugs
22
Commits
102
Features
46
Lines of code
514,616
Activity Months2

Work History

March 2025

62 Commits • 24 Features

Mar 1, 2025

March 2025 focused on delivering a polished, cohesive player experience across Scene1–Scene4, aligning gameplay, visuals, and UI with the project's narrative goals. Key features delivered include Scene1 visual and gameplay fixes (platforming adjustments, dialogue reliability, invisible walls removed, clipping resolved); Movement and Particle Effects polish (super jump, walk, shrink visuals) with refined particle systems; and UI/UX improvements (Baskerville font integration, main menu font adjustments, foliage tweaks) plus Pause Menu in Scene1. Major stability and quality improvements include removing Fungus Pause, end cinematic color consistency, and targeted scene fixes (Stuga, Oliver1/2, and start assets). The project also advanced cinematic system infrastructure and asset pipeline (Ending color, intro cinematic fixes, controller/animation framework, Stage1 Start vid, 3D assets restructuring and glowing runes on Oliver checkpoints). Scene4 and Scene2 visuals were enhanced (Day skybox in Scene4, Scene4 decorations, Scene2 crystal lighting fixes, orange bush detail adjustments), along with narrative/timing refinements for Troll Story and Scene4 Start area logic. These changes reduce onboarding friction, improve player immersion, ensure consistent pause behavior, and set the stage for future powerups and narrative timing.

February 2025

40 Commits • 22 Features

Feb 1, 2025

February 2025 performance summary for lilyecho/spelprojekt-2-grupp-1. Delivered a broad set of features and stability fixes across Alice1/Alice2 and Oliver1/Oliver2, with a strong focus on user experience, visual polish, and cross-scene consistency. The work supported improved player engagement, smoother UI interactions, and a more polished baseline for upcoming milestones.

Activity

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Quality Metrics

Correctness81.6%
Maintainability81.6%
Architecture76.4%
Performance72.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset FilesUnity C#Unity MetaUnity PrefabUnity SceneUnity Scene ConfigurationUnity Scene Data

Technical Skills

3D Asset Placement3D Environment Art3D ModelingAnimationAsset IntegrationAsset ManagementAsset PlacementC#Cinematic ImplementationEnvironment ArtFungus IntegrationGame Asset IntegrationGame DevelopmentLevel DesignLighting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

lilyecho/spelprojekt-2-grupp-1

Feb 2025 Mar 2025
2 Months active

Languages Used

C#UnityUnity AssetUnity Asset FilesUnity C#Unity PrefabUnity SceneUnity Scene Configuration

Technical Skills

3D ModelingAnimationAsset IntegrationAsset ManagementAsset PlacementEnvironment Art