
Anton worked on the lilyecho/spelprojekt-2-grupp-1 repository, delivering 46 features and 22 bug fixes over two months to enhance gameplay, visuals, and UI across multiple scenes. He focused on integrating 3D assets, refining environment art, and implementing interactive UI systems using Unity and C#. Anton improved scene consistency and player experience by restructuring prefabs, optimizing lighting and particle effects, and developing cinematic and pause menu systems. His work included asset management, animation, and scripting, addressing both visual polish and stability. The depth of his contributions ensured cohesive scene transitions, reliable UI behavior, and a more immersive, maintainable game foundation.

March 2025 focused on delivering a polished, cohesive player experience across Scene1–Scene4, aligning gameplay, visuals, and UI with the project's narrative goals. Key features delivered include Scene1 visual and gameplay fixes (platforming adjustments, dialogue reliability, invisible walls removed, clipping resolved); Movement and Particle Effects polish (super jump, walk, shrink visuals) with refined particle systems; and UI/UX improvements (Baskerville font integration, main menu font adjustments, foliage tweaks) plus Pause Menu in Scene1. Major stability and quality improvements include removing Fungus Pause, end cinematic color consistency, and targeted scene fixes (Stuga, Oliver1/2, and start assets). The project also advanced cinematic system infrastructure and asset pipeline (Ending color, intro cinematic fixes, controller/animation framework, Stage1 Start vid, 3D assets restructuring and glowing runes on Oliver checkpoints). Scene4 and Scene2 visuals were enhanced (Day skybox in Scene4, Scene4 decorations, Scene2 crystal lighting fixes, orange bush detail adjustments), along with narrative/timing refinements for Troll Story and Scene4 Start area logic. These changes reduce onboarding friction, improve player immersion, ensure consistent pause behavior, and set the stage for future powerups and narrative timing.
March 2025 focused on delivering a polished, cohesive player experience across Scene1–Scene4, aligning gameplay, visuals, and UI with the project's narrative goals. Key features delivered include Scene1 visual and gameplay fixes (platforming adjustments, dialogue reliability, invisible walls removed, clipping resolved); Movement and Particle Effects polish (super jump, walk, shrink visuals) with refined particle systems; and UI/UX improvements (Baskerville font integration, main menu font adjustments, foliage tweaks) plus Pause Menu in Scene1. Major stability and quality improvements include removing Fungus Pause, end cinematic color consistency, and targeted scene fixes (Stuga, Oliver1/2, and start assets). The project also advanced cinematic system infrastructure and asset pipeline (Ending color, intro cinematic fixes, controller/animation framework, Stage1 Start vid, 3D assets restructuring and glowing runes on Oliver checkpoints). Scene4 and Scene2 visuals were enhanced (Day skybox in Scene4, Scene4 decorations, Scene2 crystal lighting fixes, orange bush detail adjustments), along with narrative/timing refinements for Troll Story and Scene4 Start area logic. These changes reduce onboarding friction, improve player immersion, ensure consistent pause behavior, and set the stage for future powerups and narrative timing.
February 2025 performance summary for lilyecho/spelprojekt-2-grupp-1. Delivered a broad set of features and stability fixes across Alice1/Alice2 and Oliver1/Oliver2, with a strong focus on user experience, visual polish, and cross-scene consistency. The work supported improved player engagement, smoother UI interactions, and a more polished baseline for upcoming milestones.
February 2025 performance summary for lilyecho/spelprojekt-2-grupp-1. Delivered a broad set of features and stability fixes across Alice1/Alice2 and Oliver1/Oliver2, with a strong focus on user experience, visual polish, and cross-scene consistency. The work supported improved player engagement, smoother UI interactions, and a more polished baseline for upcoming milestones.
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