
Developed and integrated an Astrid Character Animation Controller for the lilyecho/spelprojekt-2-grupp-1 repository, focusing on enhancing character realism and streamlining asset workflows. The work involved implementing idle and slow-walk animation states using Unity Engine, configuring layered state machines and animation parameters for robust blending and control. FBX import settings were updated to ensure reliable animation playback and seamless integration of assets within Unity. By addressing both animation logic and asset pipeline reliability, the contribution improved runtime stability and accelerated the process of importing and configuring character animations. Core technologies utilized included Unity, FBX, and animation system design principles.
February 2025: Delivered Astrid Character Animation Controller and Asset Import Setup for lilyecho/spelprojekt-2-grupp-1. Implemented idle and slow-walk animations, configured animation parameters and layers in Unity, and updated FBX import settings to ensure reliable animation playback. This work improves character realism, accelerates asset integration, and reduces runtime animation issues.
February 2025: Delivered Astrid Character Animation Controller and Asset Import Setup for lilyecho/spelprojekt-2-grupp-1. Implemented idle and slow-walk animations, configured animation parameters and layers in Unity, and updated FBX import settings to ensure reliable animation playback. This work improves character realism, accelerates asset integration, and reduces runtime animation issues.

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