
Over a two-month period, contributed to lilyecho/spelprojekt-2-grupp-1 by designing and integrating a new Troll character, focusing on 3D modeling, animation, and asset management within Unity. Developed a comprehensive animation system using C# and FBX assets, implementing idle, walk, run, search, grab, and turn animations with refined blend trees and an updated animation controller. Integrated the character into Scene 4, streamlining asset pipelines and improving runtime setup. Enhanced visual fidelity and animation transitions, adjusted locomotion parameters, and maintained clear version control. The work emphasized efficient asset integration, maintainability, and cohesive player experience without introducing new bugs during the period.
March 2025: Troll animation overhaul, Scene 4 integration, and model updates for lilyecho/spelprojekt-2-grupp-1. Delivered an expanded Troll Animation System (idle/walk/run/search/grab) with refined blend trees and updated animation controller, plus Troll Visual/Model updates. Successfully integrated Troll into Scene 4 assets, with multiple commits to ensure continuity. Implemented left/right turn animations, moonwalk, and speed adjustments for smoother locomotion. Cleaned up asset naming and removed a global trigger to improve stability and maintainability. Result: higher-fidelity character animation, faster scene iteration, and a more cohesive player experience across scenes.
March 2025: Troll animation overhaul, Scene 4 integration, and model updates for lilyecho/spelprojekt-2-grupp-1. Delivered an expanded Troll Animation System (idle/walk/run/search/grab) with refined blend trees and updated animation controller, plus Troll Visual/Model updates. Successfully integrated Troll into Scene 4 assets, with multiple commits to ensure continuity. Implemented left/right turn animations, moonwalk, and speed adjustments for smoother locomotion. Cleaned up asset naming and removed a global trigger to improve stability and maintainability. Result: higher-fidelity character animation, faster scene iteration, and a more cohesive player experience across scenes.
February 2025 monthly summary for lilyecho/spelprojekt-2-grupp-1: Key feature delivered this month is the Troll character model with idle animation, including FBX assets and integration meta files to support in-game roster expansion and realism. No major bugs fixed this period. Impact: increased character variety, smoother asset integration, and readiness for QA/testing; demonstrated capabilities in 3D asset creation, animation, and asset pipeline practices.
February 2025 monthly summary for lilyecho/spelprojekt-2-grupp-1: Key feature delivered this month is the Troll character model with idle animation, including FBX assets and integration meta files to support in-game roster expansion and realism. No major bugs fixed this period. Impact: increased character variety, smoother asset integration, and readiness for QA/testing; demonstrated capabilities in 3D asset creation, animation, and asset pipeline practices.

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