
Over a three-month period, contributed to lilyecho/spelprojekt-2-grupp-1 by building and refining a Unity-based audio and scene management system. Established the project’s Unity foundation, integrated FMOD Studio for spatial audio, and maintained cross-platform repository hygiene. Developed features such as an audiomanager prefab, synchronized FMOD banks across multiple levels, and implemented music and cutscene audio triggers to enhance gameplay immersion. Addressed bugs related to menu transitions and audio playback correctness. Leveraged C#, Unity scripting, and FMOD integration to deliver cohesive audio experiences, streamline asset management, and support consistent development workflows across scenes and platforms within the repository.
March 2025 summary for lilyecho/spelprojekt-2-grupp-1: Delivered substantial audio middleware work and asset synchronization across levels 2–4, enabling cohesive audio experiences and easier QA testing. Focused on FMOD bank and path synchronization, asset bank updates, and Level 3/4 music integration to support new gameplay moments and cutscenes.
March 2025 summary for lilyecho/spelprojekt-2-grupp-1: Delivered substantial audio middleware work and asset synchronization across levels 2–4, enabling cohesive audio experiences and easier QA testing. Focused on FMOD bank and path synchronization, asset bank updates, and Level 3/4 music integration to support new gameplay moments and cutscenes.
February 2025: Delivered an integrated audio stack for lilyecho/spelprojekt-2-grupp-1, including Audiomanager integration (script + prefab), FMOD banks management and tuning, scene-wide audio routing, and music/audio system enhancements. Implemented 3D sound tests, cutscene syncing, and Start Button reliability, resulting in a more immersive, consistent audio experience across menus and gameplay. Demonstrated Unity scripting, FMOD integration, audio tuning, UI audio controls, and robust version-controlled workflows to improve player experience and development velocity.
February 2025: Delivered an integrated audio stack for lilyecho/spelprojekt-2-grupp-1, including Audiomanager integration (script + prefab), FMOD banks management and tuning, scene-wide audio routing, and music/audio system enhancements. Implemented 3D sound tests, cutscene syncing, and Start Button reliability, resulting in a more immersive, consistent audio experience across menus and gameplay. Demonstrated Unity scripting, FMOD integration, audio tuning, UI audio controls, and robust version-controlled workflows to improve player experience and development velocity.
Month: 2025-01 — Focused on establishing a solid Unity foundation, enabling spatial audio capabilities, and tightening repo hygiene to support cross-platform development. Key features delivered: Unity project initialization with a sample scene; FMOD Studio integration with spatial audio support; cross-platform line ending normalization and macOS ignore improvements. Major bugs fixed: none reported this month. Impact: provides a stable base for graphics, input, physics, and audio; accelerates onboarding and ensures consistent builds across environments. Technologies/skills demonstrated: Unity project scaffolding, FMOD integration, Resonance Audio SDK, cross-platform Git configurations (gitattributes, gitignore), and disciplined version control.
Month: 2025-01 — Focused on establishing a solid Unity foundation, enabling spatial audio capabilities, and tightening repo hygiene to support cross-platform development. Key features delivered: Unity project initialization with a sample scene; FMOD Studio integration with spatial audio support; cross-platform line ending normalization and macOS ignore improvements. Major bugs fixed: none reported this month. Impact: provides a stable base for graphics, input, physics, and audio; accelerates onboarding and ensures consistent builds across environments. Technologies/skills demonstrated: Unity project scaffolding, FMOD integration, Resonance Audio SDK, cross-platform Git configurations (gitattributes, gitignore), and disciplined version control.

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