
During three months on the lilyecho/spelprojekt-2-grupp-1 repository, Michael Viklund developed and refined core gameplay systems for a Unity-based 3D game, focusing on player movement, camera control, and state management. He implemented features such as a modular input system, slope-aware movement, and responsive jump mechanics using C# scripting and Unity’s component architecture. Michael also overhauled the game manager and pause/menu flow, improved visual fidelity with particle and audio systems, and addressed stability through targeted bug fixes. His work demonstrated depth in 3D asset management, physics programming, and UI development, resulting in a robust, scalable foundation for ongoing game development.

March 2025 monthly summary for lilyecho/spelprojekt-2-grupp-1: Delivered a cohesive set of gameplay, camera, UI, and stability improvements focused on player mobility, camera feel, system reliability, and visual fidelity. Key outcomes include camera system and visual enhancements, glide movement, idle behavior refinements, and a comprehensive overhaul of the game manager and pause/menu flow, complemented by targeted bug fixes and performance improvements to reduce regression risk and improve polish.
March 2025 monthly summary for lilyecho/spelprojekt-2-grupp-1: Delivered a cohesive set of gameplay, camera, UI, and stability improvements focused on player mobility, camera feel, system reliability, and visual fidelity. Key outcomes include camera system and visual enhancements, glide movement, idle behavior refinements, and a comprehensive overhaul of the game manager and pause/menu flow, complemented by targeted bug fixes and performance improvements to reduce regression risk and improve polish.
February 2025 (2025-02) Monthly summary for lilyecho/spelprojekt-2-grupp-1. Delivered foundational gameplay system updates across input, camera, movement, and rotation, with targeted fixes to stability and physics interactions. Key features include: Input System Overhaul enabling new controls; Camera and Movement System Enhancements delivering smoother camera behavior, movement aligned to camera rotation, and slope-aware adjustments; Ground Check and Edge Handling fixes improving reliability on terrain edges; Jump Mechanics introducing coyote time and jump buffer for more responsive jumps; Rotation System Enhancements providing smoother, airborne- and slope-aligned rotation with bug fixes.
February 2025 (2025-02) Monthly summary for lilyecho/spelprojekt-2-grupp-1. Delivered foundational gameplay system updates across input, camera, movement, and rotation, with targeted fixes to stability and physics interactions. Key features include: Input System Overhaul enabling new controls; Camera and Movement System Enhancements delivering smoother camera behavior, movement aligned to camera rotation, and slope-aware adjustments; Ground Check and Edge Handling fixes improving reliability on terrain edges; Jump Mechanics introducing coyote time and jump buffer for more responsive jumps; Rotation System Enhancements providing smoother, airborne- and slope-aligned rotation with bug fixes.
January 2025 monthly summary for lilyecho/spelprojekt-2-grupp-1: Focused on delivering foundational character content and a standardized development environment to support scalable progress. The main work delivered expands character content and improves onboarding for new contributors, with explicit traceability to commits.
January 2025 monthly summary for lilyecho/spelprojekt-2-grupp-1: Focused on delivering foundational character content and a standardized development environment to support scalable progress. The main work delivered expands character content and improves onboarding for new contributors, with explicit traceability to commits.
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