
Worked on lilyecho/spelprojekt-2-grupp-1 to enhance the Oliver narrative by consolidating two separate scenes into a unified flow, refining dialogue content, and improving UI layout for a more coherent player experience. Introduced an End-of-Narrative Dialogue Ending game object in Oliver2, complete with scripts and colliders, enabling clear player-endpoint choices and laying the foundation for future branching endings. Focused on maintainability by unifying scene management and ensuring consistent dialogue presentation. Utilized Unity, C#, and scene orchestration techniques to deliver these features, with quality assurance centered on validating narrative flow, UI consistency, and the new player choice endpoint without reported bugs.
March 2025 (2025-03) focused on delivering cohesive Oliver narrative improvements and groundwork for branching endings in lilyecho/spelprojekt-2-grupp-1. Key features delivered include consolidating Oliver1 and Oliver2 scenes to refine narrative flow, dialogue content, and UI/layout, and introducing an End-of-Narrative Dialogue Ending game object with scripts and colliders for Oliver2 to support player-endpoint choices. This work enhances player engagement through a coherent story, consistent UI, and a clear endpoint, while improving maintainability by unifying scenes. No major bugs were reported this month; QA focused on validating flow, layout, and the new ending endpoint. Demonstrated technologies and skills include Unity scene orchestration, dialogue scripting, collider integration, and version control discipline.
March 2025 (2025-03) focused on delivering cohesive Oliver narrative improvements and groundwork for branching endings in lilyecho/spelprojekt-2-grupp-1. Key features delivered include consolidating Oliver1 and Oliver2 scenes to refine narrative flow, dialogue content, and UI/layout, and introducing an End-of-Narrative Dialogue Ending game object with scripts and colliders for Oliver2 to support player-endpoint choices. This work enhances player engagement through a coherent story, consistent UI, and a clear endpoint, while improving maintainability by unifying scenes. No major bugs were reported this month; QA focused on validating flow, layout, and the new ending endpoint. Demonstrated technologies and skills include Unity scene orchestration, dialogue scripting, collider integration, and version control discipline.

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