
During two months on lilyecho/spelprojekt-2-grupp-1, Patrik Karlsson engineered core gameplay systems, AI behaviors, and audio pipelines for a Unity-based game. He delivered features such as shrink mechanics, checkpoint and respawn systems, and advanced Troll AI with pathfinding and patrol logic. His work included refactoring player data and movement logic in C#, integrating FMOD for dynamic audio, and implementing robust state machines for character control. By introducing test scaffolding and parameterized configuration, he improved code maintainability and reliability. The depth of his contributions is reflected in the breadth of gameplay, audio, and tooling enhancements across the project’s codebase.

March 2025 performance summary for lilyecho/spelprojekt-2-grupp-1. Delivered a focused set of gameplay, AI, and tooling improvements across the project to strengthen player control, enemy behavior, and game flow. Key features include shrink mechanics enhancements with input handling and gating by ability; idle state fixes for robust idle behavior; and checkpoint/respawn capabilities enabling more reliable progression and faster iteration. Significant Troll AI improvements (pathfinding, sight visualization, patrol and look-around) accompanied by prefab/scene updates, plus camera retargeting and scene loading improvements to improve player experience and reliability. A major refactor of player data and behavior (PlayerBehaviour.cs and PlayerData.cs) reduced technical debt and stabilized movement logic, with prefab updates reflecting data-model changes. The audio system underwent a broad overhaul with event-driven sound, improved music transitions, distance handling refinements, and asset cleanup. Basic test scaffolding and an initial test suite were added to guard core systems and support future regression testing. Technologies demonstrated include Unity, C#, state machines and gravity core integration, advanced input handling, prefab-driven architecture, and robust scene management for smoother releases.
March 2025 performance summary for lilyecho/spelprojekt-2-grupp-1. Delivered a focused set of gameplay, AI, and tooling improvements across the project to strengthen player control, enemy behavior, and game flow. Key features include shrink mechanics enhancements with input handling and gating by ability; idle state fixes for robust idle behavior; and checkpoint/respawn capabilities enabling more reliable progression and faster iteration. Significant Troll AI improvements (pathfinding, sight visualization, patrol and look-around) accompanied by prefab/scene updates, plus camera retargeting and scene loading improvements to improve player experience and reliability. A major refactor of player data and behavior (PlayerBehaviour.cs and PlayerData.cs) reduced technical debt and stabilized movement logic, with prefab updates reflecting data-model changes. The audio system underwent a broad overhaul with event-driven sound, improved music transitions, distance handling refinements, and asset cleanup. Basic test scaffolding and an initial test suite were added to guard core systems and support future regression testing. Technologies demonstrated include Unity, C#, state machines and gravity core integration, advanced input handling, prefab-driven architecture, and robust scene management for smoother releases.
February 2025 monthly summary for lilyecho/spelprojekt-2-grupp-1 focused on delivering core gameplay systems, audio fidelity, and stability, with rapid iteration on visuals, physics, and content pipeline.
February 2025 monthly summary for lilyecho/spelprojekt-2-grupp-1 focused on delivering core gameplay systems, audio fidelity, and stability, with rapid iteration on visuals, physics, and content pipeline.
Overview of all repositories you've contributed to across your timeline