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a23patkr

PROFILE

A23patkr

During two months on lilyecho/spelprojekt-2-grupp-1, Patrik Karlsson engineered core gameplay systems, AI behaviors, and audio pipelines for a Unity-based game. He delivered features such as shrink mechanics, checkpoint and respawn systems, and advanced Troll AI with pathfinding and patrol logic. His work included refactoring player data and movement logic in C#, integrating FMOD for dynamic audio, and implementing robust state machines for character control. By introducing test scaffolding and parameterized configuration, he improved code maintainability and reliability. The depth of his contributions is reflected in the breadth of gameplay, audio, and tooling enhancements across the project’s codebase.

Overall Statistics

Feature vs Bugs

76%Features

Repository Contributions

279Total
Bugs
31
Commits
279
Features
97
Lines of code
61,121
Activity Months2

Work History

March 2025

230 Commits • 83 Features

Mar 1, 2025

March 2025 performance summary for lilyecho/spelprojekt-2-grupp-1. Delivered a focused set of gameplay, AI, and tooling improvements across the project to strengthen player control, enemy behavior, and game flow. Key features include shrink mechanics enhancements with input handling and gating by ability; idle state fixes for robust idle behavior; and checkpoint/respawn capabilities enabling more reliable progression and faster iteration. Significant Troll AI improvements (pathfinding, sight visualization, patrol and look-around) accompanied by prefab/scene updates, plus camera retargeting and scene loading improvements to improve player experience and reliability. A major refactor of player data and behavior (PlayerBehaviour.cs and PlayerData.cs) reduced technical debt and stabilized movement logic, with prefab updates reflecting data-model changes. The audio system underwent a broad overhaul with event-driven sound, improved music transitions, distance handling refinements, and asset cleanup. Basic test scaffolding and an initial test suite were added to guard core systems and support future regression testing. Technologies demonstrated include Unity, C#, state machines and gravity core integration, advanced input handling, prefab-driven architecture, and robust scene management for smoother releases.

February 2025

49 Commits • 14 Features

Feb 1, 2025

February 2025 monthly summary for lilyecho/spelprojekt-2-grupp-1 focused on delivering core gameplay systems, audio fidelity, and stability, with rapid iteration on visuals, physics, and content pipeline.

Activity

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Quality Metrics

Correctness80.8%
Maintainability81.6%
Architecture73.4%
Performance72.8%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#JSONShaderLabUnityUnity AssetUnity C#Unity Input SystemUnity MetaUnity PrefabUnity Scene

Technical Skills

3D Asset Integration3D Asset Management3D Asset Optimization3D Graphics3D Modeling3D VisualizationAIAI BehaviorAI NavigationAI PathfindingAI ProgrammingAI State ManagementAnimationAnimation IntegrationAsset Configuration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

lilyecho/spelprojekt-2-grupp-1

Feb 2025 Mar 2025
2 Months active

Languages Used

C#UnityUnity AssetUnity C#Unity PrefabUnityScriptYAMLJSON

Technical Skills

3D ModelingAI BehaviorAnimationAsset ManagementAudio IntegrationAudio Management

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