
Worked on the CGD_Rat_Chef repository, delivering a suite of gameplay features and UI enhancements over four months. Developed and refined minigames such as Wires and Waterpipe, implementing core mechanics, asset integration, and interaction logic using Unreal Engine and UnrealScript. Enhanced player experience by addressing accessibility bugs, improving UI consistency, and upgrading the project to Unreal Engine 5.3 for future compatibility. Focused on asset management and UI/UX design, refreshed key interface elements, and maintained a stable asset pipeline. Prioritized gameplay stability and visual clarity, ensuring smoother onboarding and reliable interactions while supporting ongoing development and platform readiness.
March 2025 performance summary for LPartridge26/CGD_Rat_Chef: Delivered UI Asset Refresh and Wires MiniGame UI fixes, improving visual quality and gameplay reliability. Key features include trigger button textures, cheese assets, map updates, and updated role cards, along with fixes to the wires mini-game UI and binary assets. Impact: stronger onboarding, consistent visuals, reduced UI defects, and a smoother player experience. Skills demonstrated include UI/UX design, asset integration, debugging, and Git-driven collaboration.
March 2025 performance summary for LPartridge26/CGD_Rat_Chef: Delivered UI Asset Refresh and Wires MiniGame UI fixes, improving visual quality and gameplay reliability. Key features include trigger button textures, cheese assets, map updates, and updated role cards, along with fixes to the wires mini-game UI and binary assets. Impact: stronger onboarding, consistent visuals, reduced UI defects, and a smoother player experience. Skills demonstrated include UI/UX design, asset integration, debugging, and Git-driven collaboration.
February 2025 performance summary for LPartridge26/CGD_Rat_Chef. Delivered a focused set of gameplay enhancements and UI improvements with strong platform readiness and clear business value. Implemented the Waterpipe Minigame Revamp and Puddle Mechanics, including joystick-driven progress, valve rotation, new valve model, puddle assets, and spawn/drain logic, plus a spawn animation and readiness for Unreal Engine 5.3. Added Wires MiniGame UI for clearer gameplay visuals and interaction. Enhanced Input Prompt UI with new textures and visuals for buttons, arrows, and joystick indicators to improve player guidance. Refreshed UI across key screens (Order Tickets, Score Screen, Clock/Timer) to boost usability and visual consistency. Upgraded the project to Unreal Engine 5.3 to support upcoming visuals/animations and ensure compatibility, including addressing a map issue.
February 2025 performance summary for LPartridge26/CGD_Rat_Chef. Delivered a focused set of gameplay enhancements and UI improvements with strong platform readiness and clear business value. Implemented the Waterpipe Minigame Revamp and Puddle Mechanics, including joystick-driven progress, valve rotation, new valve model, puddle assets, and spawn/drain logic, plus a spawn animation and readiness for Unreal Engine 5.3. Added Wires MiniGame UI for clearer gameplay visuals and interaction. Enhanced Input Prompt UI with new textures and visuals for buttons, arrows, and joystick indicators to improve player guidance. Refreshed UI across key screens (Order Tickets, Score Screen, Clock/Timer) to boost usability and visual consistency. Upgraded the project to Unreal Engine 5.3 to support upcoming visuals/animations and ensure compatibility, including addressing a map issue.
December 2024 summary for LPartridge26/CGD_Rat_Chef: Focused on minigame UX and stability improvements to enhance player experience and reduce gameplay friction. Delivered Wire Minigame Gameplay Improvements and Bug Fixes by refining interaction logic, preventing simultaneous actions between characters, ensuring interactions occur only when appropriate, and adding a cooldown to prevent excessive wire breaking. This work reduces edge-case bugs, stabilizes the minigame flow, and supports smoother player sessions in live environments. Commit reference: 2be30c05697024c01dd0c734e9fa8ee8f32cbd2a.
December 2024 summary for LPartridge26/CGD_Rat_Chef: Focused on minigame UX and stability improvements to enhance player experience and reduce gameplay friction. Delivered Wire Minigame Gameplay Improvements and Bug Fixes by refining interaction logic, preventing simultaneous actions between characters, ensuring interactions occur only when appropriate, and adding a cooldown to prevent excessive wire breaking. This work reduces edge-case bugs, stabilizes the minigame flow, and supports smoother player sessions in live environments. Commit reference: 2be30c05697024c01dd0c734e9fa8ee8f32cbd2a.
November 2024 performance summary focusing on key features, major bug fixes, and business impact for CGD_Rat_Chef. Delivered core Wires MiniGame, asset integration, engine compatibility, and a critical UX bug fix; enabled future expansions and faster iteration.
November 2024 performance summary focusing on key features, major bug fixes, and business impact for CGD_Rat_Chef. Delivered core Wires MiniGame, asset integration, engine compatibility, and a critical UX bug fix; enabled future expansions and faster iteration.

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