
Contributed to the CGD_Rat_Chef repository by developing a modular audio pipeline and a cross-level scoring framework using C++ and Unreal Engine. Integrated FMOD Studio to enable dynamic sound effects and enhanced player feedback, while also introducing standalone music assets with looping functionality independent of FMOD. Improved the game’s score management by implementing a Score Manager system and refreshing the score UI, including a new score pop-up asset and refined scoring logic. Focused on code cleanup, configuration management, and version control to stabilize audio tooling, reduce maintenance overhead, and support faster iteration cycles for both audio and UI development.
February 2025: Delivered a major Score UI Refresh and Scoring System Enhancements for LPartridge26/CGD_Rat_Chef, delivering a more intuitive score display, a new score pop-up asset, and refreshed scoring logic. Fixed a scoring bug to ensure accurate and consistent player feedback. These changes improved player engagement, reduced confusion around scores, and set the foundation for future score-related features.
February 2025: Delivered a major Score UI Refresh and Scoring System Enhancements for LPartridge26/CGD_Rat_Chef, delivering a more intuitive score display, a new score pop-up asset, and refreshed scoring logic. Fixed a scoring bug to ensure accurate and consistent player feedback. These changes improved player engagement, reduced confusion around scores, and set the foundation for future score-related features.
Month: 2024-11 — Delivered a modular audio pipeline and scoring framework for CGD_Rat_Chef, enabling richer player feedback and cross-level score tracking. Notable work includes FMOD Studio integration and end-to-end audio pipeline enhancements, a new Score Manager system with cross-level compatibility, and standalone music assets with looping functionality that do not rely on FMOD. Also stabilized audio tooling by resolving merge conflicts and deprecated FMOD code, laying groundwork for future enhancements. Business value: improved player immersion, consistent scoring across levels, reduced maintenance burden, and faster iteration cycles for audio design.
Month: 2024-11 — Delivered a modular audio pipeline and scoring framework for CGD_Rat_Chef, enabling richer player feedback and cross-level score tracking. Notable work includes FMOD Studio integration and end-to-end audio pipeline enhancements, a new Score Manager system with cross-level compatibility, and standalone music assets with looping functionality that do not rely on FMOD. Also stabilized audio tooling by resolving merge conflicts and deprecated FMOD code, laying groundwork for future enhancements. Business value: improved player immersion, consistent scoring across levels, reduced maintenance burden, and faster iteration cycles for audio design.

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