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Luke Partridge

PROFILE

Luke Partridge

Contributed to the CGD_Rat_Chef repository by developing a modular audio pipeline and a cross-level scoring framework using C++ and Unreal Engine. Integrated FMOD Studio to enable dynamic sound effects and enhanced player feedback, while also introducing standalone music assets with looping functionality independent of FMOD. Improved the game’s score management by implementing a Score Manager system and refreshing the score UI, including a new score pop-up asset and refined scoring logic. Focused on code cleanup, configuration management, and version control to stabilize audio tooling, reduce maintenance overhead, and support faster iteration cycles for both audio and UI development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

13Total
Bugs
0
Commits
13
Features
4
Lines of code
27,617
Activity Months2

Work History

February 2025

3 Commits • 1 Features

Feb 1, 2025

February 2025: Delivered a major Score UI Refresh and Scoring System Enhancements for LPartridge26/CGD_Rat_Chef, delivering a more intuitive score display, a new score pop-up asset, and refreshed scoring logic. Fixed a scoring bug to ensure accurate and consistent player feedback. These changes improved player engagement, reduced confusion around scores, and set the foundation for future score-related features.

November 2024

10 Commits • 3 Features

Nov 1, 2024

Month: 2024-11 — Delivered a modular audio pipeline and scoring framework for CGD_Rat_Chef, enabling richer player feedback and cross-level score tracking. Notable work includes FMOD Studio integration and end-to-end audio pipeline enhancements, a new Score Manager system with cross-level compatibility, and standalone music assets with looping functionality that do not rely on FMOD. Also stabilized audio tooling by resolving merge conflicts and deprecated FMOD code, laying groundwork for future enhancements. Business value: improved player immersion, consistent scoring across levels, reduced maintenance burden, and faster iteration cycles for audio design.

Activity

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Quality Metrics

Correctness73.0%
Maintainability73.0%
Architecture73.0%
Performance70.8%
AI Usage21.6%

Skills & Technologies

Programming Languages

BlueprintC++HHTMLJSONTextUnreal EngineUnreal Engine AssetUnrealScriptXML

Technical Skills

Audio IntegrationC++Code CleanupConfiguration ManagementDocumentationDocumentation RemovalFMODFile ManagementGame DevelopmentRevertSound Design IntegrationUI DevelopmentUnreal EngineUnreal Engine Plugin DevelopmentVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LPartridge26/CGD_Rat_Chef

Nov 2024 Feb 2025
2 Months active

Languages Used

C++HHTMLJSONTextUnreal EngineUnreal Engine AssetXML

Technical Skills

Audio IntegrationC++Code CleanupConfiguration ManagementDocumentationDocumentation Removal