
Luke Partridge developed core audio and scoring systems for the CGD_Rat_Chef repository, focusing on player feedback and maintainability. He integrated FMOD Studio with Unreal Engine using C++ to enable dynamic sound effects and built a modular audio pipeline supporting both FMOD and standalone looping music assets. Luke also designed a cross-level Score Manager system and refreshed the score UI, introducing a new score pop-up and refining scoring logic for clarity and consistency. His work included code cleanup, configuration management, and version control, resulting in improved player immersion, streamlined audio tooling, and a more intuitive, reliable scoring experience across the game.

February 2025: Delivered a major Score UI Refresh and Scoring System Enhancements for LPartridge26/CGD_Rat_Chef, delivering a more intuitive score display, a new score pop-up asset, and refreshed scoring logic. Fixed a scoring bug to ensure accurate and consistent player feedback. These changes improved player engagement, reduced confusion around scores, and set the foundation for future score-related features.
February 2025: Delivered a major Score UI Refresh and Scoring System Enhancements for LPartridge26/CGD_Rat_Chef, delivering a more intuitive score display, a new score pop-up asset, and refreshed scoring logic. Fixed a scoring bug to ensure accurate and consistent player feedback. These changes improved player engagement, reduced confusion around scores, and set the foundation for future score-related features.
Month: 2024-11 — Delivered a modular audio pipeline and scoring framework for CGD_Rat_Chef, enabling richer player feedback and cross-level score tracking. Notable work includes FMOD Studio integration and end-to-end audio pipeline enhancements, a new Score Manager system with cross-level compatibility, and standalone music assets with looping functionality that do not rely on FMOD. Also stabilized audio tooling by resolving merge conflicts and deprecated FMOD code, laying groundwork for future enhancements. Business value: improved player immersion, consistent scoring across levels, reduced maintenance burden, and faster iteration cycles for audio design.
Month: 2024-11 — Delivered a modular audio pipeline and scoring framework for CGD_Rat_Chef, enabling richer player feedback and cross-level score tracking. Notable work includes FMOD Studio integration and end-to-end audio pipeline enhancements, a new Score Manager system with cross-level compatibility, and standalone music assets with looping functionality that do not rely on FMOD. Also stabilized audio tooling by resolving merge conflicts and deprecated FMOD code, laying groundwork for future enhancements. Business value: improved player immersion, consistent scoring across levels, reduced maintenance burden, and faster iteration cycles for audio design.
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