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Derpest2Dude

PROFILE

Derpest2dude

Contributed to AztecGameLab/LongTermGame9 by developing and refining in-game resource drops for cactus and bush prefabs, expanding content variety and improving the resource loop. Leveraged Unity and C# to implement new prefabs, configure asset pipelines, and set up dedicated test scenes, enabling faster iteration and more reliable QA. Enhanced visual fidelity by updating environmental art assets, such as integrating yellow sprites for bushes and cactus spine sprites, aligning with level design requirements. Demonstrated asset management and prefab creation skills while collaborating across art and design teams. Maintained disciplined version control practices, ensuring traceable changes and consistent asset integration throughout development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
5,030
Activity Months2

Work History

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025 Monthly Summary: Key features delivered: - Environmental Art Asset Update for AztecGameLab/LongTermGame9: medium bush prefab updated to yellow sprite per level design; cactus spine sprites integrated into their respective prefabs. (Commit: f6bcf322fc50c820d6216c5683373dec338856cd, message: 'Sprite Touch-Ups') Major bugs fixed: - None reported in this scope. Overall impact and accomplishments: - Visual fidelity and level-design alignment improved, enabling faster iteration and QA readiness. - Asset polish across environments enhances consistency and gameplay feel. - Cross-functional collaboration between art and level design teams strengthened through concrete asset updates. Technologies/skills demonstrated: - Asset/prefab updates, sprite management, and asset integration. - Git/version control discipline with traceable commits. - Interdisciplinary collaboration between design and art disciplines.

March 2025

2 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for AztecGameLab/LongTermGame9. Delivered functional resource drops for cactus and bushes, introduced new prefabs and a test scene, and refined drop spawn origin to the center. Implemented asset configuration improvements and plant variants to expand content quickly. This work strengthens the in-game resource loop, supports faster iteration, and enhances QA reliability.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture86.6%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Asset ManagementGame DevelopmentPrefab CreationScene SetupUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AztecGameLab/LongTermGame9

Mar 2025 Apr 2025
2 Months active

Languages Used

C#

Technical Skills

Asset ManagementGame DevelopmentPrefab CreationScene SetupUnity