
Over four months, contributed to AztecGameLab/LongTermGame9 by building core gameplay systems, UI features, and asset pipelines using Unity and C#. Established the project’s baseline architecture, integrating tools like FMOD for audio and UniTask for asynchronous workflows to support scalable development. Delivered features such as a cutscene playback system, combat mechanics, and dynamic UI, focusing on maintainability and cross-level consistency. Refactored asset structures and implemented responsive UI layouts, enhancing both player experience and build reliability. Demonstrated depth in animation, scripting, and asset management, with a disciplined approach to version control and structured commits that supported rapid iteration and onboarding.
This month focused on delivering a narrative-driven cutscene playback system and polishing UI/build settings to enhance presentation and stability across the LongTermGame9 project.
This month focused on delivering a narrative-driven cutscene playback system and polishing UI/build settings to enhance presentation and stability across the LongTermGame9 project.
April 2025 monthly summary for AztecGameLab/LongTermGame9. Focused on UI polish, gameplay expansion, and asset pipeline improvements to enhance player experience, stability, and maintainability. Delivered end-to-end features with accompanying commits, addressed balance and stability refinements, and strengthened cross-level asset handling to support rapid iteration. Key features delivered: - Pause Menu System: input toggling via Escape and Start, pause state management, scene transitions, and UI behavior. Commits: 8ff176b1a7c475cd72f46f7bb0cf5122469b2d28; 8ef105f2f5cc63736910d674de4b889df9983ff4. - Main Menu Visual Refresh: new background and refreshed sprites for improved first impression. Commits: 423dc2d251f3dadd9f5197084e42b4577cea6d28; 535aa16a28903c2b8073430e46663fe5c24393e7. - Graphics Asset Structure Refactor: reorganized assets under a Graphics folder with updated paths/references for better asset management. Commit: fe71fe42ebe87465e26d158d64187ee0fc46d4f0. - Combat Abilities and Attacks: added FrontKick, TailWhip, ThrowSpine, GroundStomp; balanced attack ranges/damage; refactored attack behaviors. Commits: 968e36854364141f0983288ca89462fafe28b86f; 83581742edde4540cdf7ebd3d59c30f7defa38b0; 1ec357cf676152caa21f841622acf11458cd6cec. - Seed Snatcher and Seed Mechanics: seed spread, seeds tag, cross-level adjustments to seed distribution; enhanced Seed Snatcher enemy behavior and seeds collectibles. Commits: 6adb6e2ba5ea99fe33534a99a851515685fcfb24; e148844c6287c38da63c03149da696e597af4b20; 7d783a3d4a4b6475c221766a53993f8bfd63c9ea. Major bugs fixed and stability improvements: - Combat balance and attack behavior refinements (e.g., stomp and attack tweaks) to ensure consistent player feedback and fairness. - UI integration and spine UI adjustments to address rendering/interaction issues in dynamic menus. - Asset path and reference issues resolved as part of the graphics refactor to prevent broken resources during builds. Overall impact and accomplishments: - Significantly improved onboarding and first-time playthrough visuals, plus expanded combat options increasing playtime and player engagement. - Strengthened asset management and build reliability through a dedicated Graphics folder and updated references, enabling faster iteration cycles. - Delivered a cohesive set of UI/UX upgrades and gameplay enhancements that align with the project’s long-term vision. Technologies and skills demonstrated: - Unity UI system, input handling, and scene transitions. - Gameplay programming and balancing, with new combat abilities and AI adjustments. - Asset pipeline and refactoring, including folder structure and path management. - Integration with Spine UI for dynamic UI elements and animation coordination. - Version control discipline evident in structured commits and descriptive messages.
April 2025 monthly summary for AztecGameLab/LongTermGame9. Focused on UI polish, gameplay expansion, and asset pipeline improvements to enhance player experience, stability, and maintainability. Delivered end-to-end features with accompanying commits, addressed balance and stability refinements, and strengthened cross-level asset handling to support rapid iteration. Key features delivered: - Pause Menu System: input toggling via Escape and Start, pause state management, scene transitions, and UI behavior. Commits: 8ff176b1a7c475cd72f46f7bb0cf5122469b2d28; 8ef105f2f5cc63736910d674de4b889df9983ff4. - Main Menu Visual Refresh: new background and refreshed sprites for improved first impression. Commits: 423dc2d251f3dadd9f5197084e42b4577cea6d28; 535aa16a28903c2b8073430e46663fe5c24393e7. - Graphics Asset Structure Refactor: reorganized assets under a Graphics folder with updated paths/references for better asset management. Commit: fe71fe42ebe87465e26d158d64187ee0fc46d4f0. - Combat Abilities and Attacks: added FrontKick, TailWhip, ThrowSpine, GroundStomp; balanced attack ranges/damage; refactored attack behaviors. Commits: 968e36854364141f0983288ca89462fafe28b86f; 83581742edde4540cdf7ebd3d59c30f7defa38b0; 1ec357cf676152caa21f841622acf11458cd6cec. - Seed Snatcher and Seed Mechanics: seed spread, seeds tag, cross-level adjustments to seed distribution; enhanced Seed Snatcher enemy behavior and seeds collectibles. Commits: 6adb6e2ba5ea99fe33534a99a851515685fcfb24; e148844c6287c38da63c03149da696e597af4b20; 7d783a3d4a4b6475c221766a53993f8bfd63c9ea. Major bugs fixed and stability improvements: - Combat balance and attack behavior refinements (e.g., stomp and attack tweaks) to ensure consistent player feedback and fairness. - UI integration and spine UI adjustments to address rendering/interaction issues in dynamic menus. - Asset path and reference issues resolved as part of the graphics refactor to prevent broken resources during builds. Overall impact and accomplishments: - Significantly improved onboarding and first-time playthrough visuals, plus expanded combat options increasing playtime and player engagement. - Strengthened asset management and build reliability through a dedicated Graphics folder and updated references, enabling faster iteration cycles. - Delivered a cohesive set of UI/UX upgrades and gameplay enhancements that align with the project’s long-term vision. Technologies and skills demonstrated: - Unity UI system, input handling, and scene transitions. - Gameplay programming and balancing, with new combat abilities and AI adjustments. - Asset pipeline and refactoring, including folder structure and path management. - Integration with Spine UI for dynamic UI elements and animation coordination. - Version control discipline evident in structured commits and descriptive messages.
March 2025 Monthly Summary: Delivered end-to-end gameplay UI improvements, vegetation metadata and behavior refactors, and animation enhancements across the LongTermGame9 project. Focused on quality and cross-level consistency, with targeted fixes to damage-type handling and asset metadata. Prepared the codebase for QA and upcoming release.
March 2025 Monthly Summary: Delivered end-to-end gameplay UI improvements, vegetation metadata and behavior refactors, and animation enhancements across the LongTermGame9 project. Focused on quality and cross-level consistency, with targeted fixes to damage-type handling and asset metadata. Prepared the codebase for QA and upcoming release.
Month: 2025-01 — Focused on establishing a solid baseline for AztecGameLab/LongTermGame9 and setting the foundation for scalable development. No major bugs fixed this period; the emphasis was on configuration, architecture, and tooling to accelerate future feature work. The resulting baseline supports onboarding, consistent subsystem behavior, and faster delivery of gameplay features, with a clear path for extending audio, async workflows, and editor enhancements.
Month: 2025-01 — Focused on establishing a solid baseline for AztecGameLab/LongTermGame9 and setting the foundation for scalable development. No major bugs fixed this period; the emphasis was on configuration, architecture, and tooling to accelerate future feature work. The resulting baseline supports onboarding, consistent subsystem behavior, and faster delivery of gameplay features, with a clear path for extending audio, async workflows, and editor enhancements.

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