
Contributed to AztecGameLab/LongTermGame9 by expanding the level design toolkit and adding new playable content over a two-month period. Delivered a prefab expansion that introduced multiple platform types and sprite elements, streamlining asset integration and enabling scalable level authoring within Unity Engine. Built a new Snake Level with complete scene setup, updating asset metadata to ensure correct mapping of foreground and background sprite IDs. Focused on asset management, scene orchestration, and version control traceability using Unity YAML and Unity Asset files. The work improved asset reuse, accelerated content creation, and reduced misalignment risks, supporting efficient game development workflows and QA preparation.
April 2025 — Key deliverable: New Snake Level Amy4-25 added to AztecGameLab/LongTermGame9 with complete scene setup (SnakeLvl Amy4-25.unity) and updated asset metadata to map foreground/background sprite IDs. Commit reference: ea9ce5cb7a0204cea85e9df7f9e26c73e21adeda (Amy changes 4-24). Business value: expands playable content, boosts user engagement, and reduces asset misalignment risk. Technical achievements: Unity scene orchestration, asset metadata management, and robust version-control traceability.
April 2025 — Key deliverable: New Snake Level Amy4-25 added to AztecGameLab/LongTermGame9 with complete scene setup (SnakeLvl Amy4-25.unity) and updated asset metadata to map foreground/background sprite IDs. Commit reference: ea9ce5cb7a0204cea85e9df7f9e26c73e21adeda (Amy changes 4-24). Business value: expands playable content, boosts user engagement, and reduces asset misalignment risk. Technical achievements: Unity scene orchestration, asset metadata management, and robust version-control traceability.
In March 2025, delivered a Level design prefab expansion for AztecGameLab/LongTermGame9, expanding the building blocks for game levels. Added new prefab assets for multiple platform types and sprite elements, plus Unity meta files to configure assets within the engine. This accelerates level authoring, improves consistency, and enables scalable level design workflows. The work supports faster iteration and asset reuse aligned with long-term game development goals.
In March 2025, delivered a Level design prefab expansion for AztecGameLab/LongTermGame9, expanding the building blocks for game levels. Added new prefab assets for multiple platform types and sprite elements, plus Unity meta files to configure assets within the engine. This accelerates level authoring, improves consistency, and enables scalable level design workflows. The work supports faster iteration and asset reuse aligned with long-term game development goals.

Overview of all repositories you've contributed to across your timeline