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yellowstar396

PROFILE

Yellowstar396

Contributed to AztecGameLab/LongTermGame9 by developing modular combat features in Unity using C# and scripting. Built a centralized attack system to manage enemy behaviors, starting with a dynamic snake head attack that incorporates stretching and retracting animations. Expanded the combat framework by implementing a new boss attack skill, integrating Attack3.cs into the SnakeBoss logic and updating scene management for seamless attack state transitions. Focused on scalable architecture, the work established extensible scaffolding for future attack types and enhanced player-enemy interactions. Emphasized maintainable code structure, animation integration, and coherent scene updates, supporting deeper gameplay mechanics without introducing new bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
1,663
Activity Months2

Work History

April 2025

2 Commits • 1 Features

Apr 1, 2025

April 2025 Summary for AztecGameLab/LongTermGame9: Key feature delivered is the SnakeBoss - New Attack3 attack skill, implemented via a new Attack3.cs script and integrated into the boss logic with corresponding scene updates. The feature supports initiation and proper management of the boss attack state, including a snakeHead stretching/retracting animation. No major bugs reported this month for this repository. Impact includes deeper boss combat mechanics, increased player challenge, and more engaging encounters. Technical achievements showcase Unity/C# scripting, AI/state management, and coherent scene integration with existing code paths. Commits related to this feature include the following changes: 55dd67a972d98db66430adb9e70e4c9553578dff (Added attack3 script to my scene) and bfefb59227368f2061587593758f7ac161168ca2 (Added Attack3 to Main scene (Vinh's scene)).

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for AztecGameLab/LongTermGame9: Delivered the Snake Attack System feature and established a modular combat framework to support extensible attack types. Implemented Attacks.cs to centralize attack logic, enabling scalable player-enemy interactions and quicker iteration on combat mechanics.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture73.4%
Performance73.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

AnimationC#Game DevelopmentScriptingUnityUnity Scripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AztecGameLab/LongTermGame9

Mar 2025 Apr 2025
2 Months active

Languages Used

C#Unity

Technical Skills

Game DevelopmentScriptingUnityAnimationC#Unity Scripting