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Paul O'Brien

PROFILE

Paul O'brien

Contributed to AztecGameLab/LongTermGame9 by developing two core gameplay features focused on combat mechanics and user interface improvements. Implemented a player kick attack system using C# in Unity, introducing collision-based hit detection and cooldown management through a dedicated script and scene updates, which enhanced gameplay depth and maintainability. Additionally, set up the health display UI by integrating TextMesh Pro, configuring font assets and rendering to support clear in-game health visualization. The work emphasized modularity and future scalability, enabling faster iteration and easier quality assurance. Demonstrated proficiency in C#, Unity, and UI development while addressing both gameplay and user experience needs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
63,002
Activity Months1

Work History

March 2025

2 Commits • 2 Features

Mar 1, 2025

March 2025 monthly summary for AztecGameLab/LongTermGame9. Delivered enhancements to core combat and user interface, strengthening gameplay depth, feedback, and maintainability. The work supports faster iteration, QA, and future tuning of balance and UX.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C#Game DevelopmentTextMesh ProUI DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AztecGameLab/LongTermGame9

Mar 2025 Mar 2025
1 Month active

Languages Used

C#

Technical Skills

C#Game DevelopmentTextMesh ProUI DevelopmentUnity