
Contributed to AztecGameLab/LongTermGame9 by developing two core gameplay features focused on combat mechanics and user interface improvements. Implemented a player kick attack system using C# in Unity, introducing collision-based hit detection and cooldown management through a dedicated script and scene updates, which enhanced gameplay depth and maintainability. Additionally, set up the health display UI by integrating TextMesh Pro, configuring font assets and rendering to support clear in-game health visualization. The work emphasized modularity and future scalability, enabling faster iteration and easier quality assurance. Demonstrated proficiency in C#, Unity, and UI development while addressing both gameplay and user experience needs.
March 2025 monthly summary for AztecGameLab/LongTermGame9. Delivered enhancements to core combat and user interface, strengthening gameplay depth, feedback, and maintainability. The work supports faster iteration, QA, and future tuning of balance and UX.
March 2025 monthly summary for AztecGameLab/LongTermGame9. Delivered enhancements to core combat and user interface, strengthening gameplay depth, feedback, and maintainability. The work supports faster iteration, QA, and future tuning of balance and UX.

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