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Christian Ruiz

PROFILE

Christian Ruiz

Contributed to AztecGameLab/LongTermGame9 by building and refining 2D game levels, focusing on scene architecture, asset integration, and gameplay polish. Leveraged Unity Engine, Unity Shader Graph, and YAML to implement modular scene structures, scalable asset pipelines, and physics-driven interactions that improved both player immersion and development maintainability. Enhanced visual fidelity through shader and particle system development, introduced new assets and backgrounds, and iteratively refined collision boundaries and navigation across multiple levels. Addressed asset organization and codebase hygiene to support future expansion and QA readiness, demonstrating a methodical approach to level design, asset management, and cross-disciplinary collaboration within the Unity ecosystem.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

15Total
Bugs
1
Commits
15
Features
5
Lines of code
137,616
Activity Months3

Work History

May 2025

2 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for AztecGameLab/LongTermGame9. Delivered level aesthetics and gameplay refinements to enhance player experience, with focused polish on assets, visuals, UI, particles, and audio, plus collision and boundary adjustments for smoother navigation across levels 4–18. Implemented asset integration (Bones assets) and refined touchpoints to improve consistency and performance. Two primary commits contributed targeted fixes and stability improvements, setting the stage for QA and further feature work.

April 2025

5 Commits • 2 Features

Apr 1, 2025

2025-04 Monthly Summary for AztecGameLab/LongTermGame9 Overview: Focused iteration on feature delivery and codebase hygiene to enhance player experience and maintainability. Key work centered on level design enrichment, scene/asset organization, and atmospheric visuals. Business value centers on richer gameplay, reduced risk from mis-scoped work, and stronger visual fidelity for marketing and player engagement. Key achievements (top 3): - Level Content Expansion and Level Design Tweaks: Extended Level1_C_extended with rock/boulder assets and refined level navigation by adjusting an invisible wall in SnakeLvl 4-11_extended_c. Commits: cc2da93654717b29c7b6f1300ad18d8ee08adbe1; 5a0607ce3f792907c8608b562eed663f68d069cb. - Sandstorm Visuals Enhancement: Added sand/soil particle visuals and integrated a new sandstorm shader and material to enrich atmosphere. Commits: c38718fc3b31ead6fc4afead7baedc8fcb8c611a; 77b73de617293af17ede7262ad43b9dead6913ed. - Asset Relocation and Scene Organization Correction: Refactored asset/scene organization to relocate assets and data to proper locations, preventing mis-scoped work and simplifying future maintenance. Commit: 1c018eba4802b36df02fced642f7ea745223044e. Impact and outcomes: - Enhanced player experience through richer environmental content and refined navigation, contributing to longer play sessions and higher retention potential. - Improved scene/asset organization reduces future integration risks and supports scalable development. - Increased visual fidelity with a cohesive sandstorm atmosphere supports marketing assets and in-game immersion. Technologies/skills demonstrated: - Unity scene design and asset integration, shader/material implementation, and particle effects. - Level design iteration, asset pipeline hygiene, and Git-based code/asset management. - Cross-disciplinary collaboration readiness by aligning visuals with gameplay flow and maintainability.

March 2025

8 Commits • 2 Features

Mar 1, 2025

Month: 2025-03 Overview: Delivered pivotal Level1 workstreams for AztecGameLab/LongTermGame9, focusing on scene architecture, physics integration, and visual assets to enable more engaging, stable first-level experiences and scalable asset pipelines. This work sets a solid foundation for future content and level expansion, with clear improvements to both gameplay fidelity and collaboration efficiency.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture77.4%
Performance69.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

UnityUnity AssetUnity Asset ImportUnity MetaUnity SceneUnity Shader GraphYAML

Technical Skills

2D Game DevelopmentAsset IntegrationAsset ManagementGame DevelopmentLevel DesignPhysics EngineScene ManagementScene SetupShader DevelopmentTexture ImportingUnity EngineUnity Scene Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AztecGameLab/LongTermGame9

Mar 2025 May 2025
3 Months active

Languages Used

UnityUnity AssetUnity Asset ImportUnity MetaUnity SceneUnity Shader GraphYAML

Technical Skills

2D Game DevelopmentAsset ManagementGame DevelopmentLevel DesignPhysics EngineScene Setup