EXCEEDS logo
Exceeds
Harvey

PROFILE

Harvey

Contributed to the Liammwy/TimeHavenGames repository by developing gameplay features and improving project maintainability over a three-month period. Delivered systems such as a jetpack refueling mechanic with integrated logging and cross-system support, and implemented a skip cutscene feature to enhance player experience and iteration speed. Used C++, Blueprint Scripting, and Unreal Engine to address audio stability, streamline editor configuration, and manage plugin lifecycle, including deprecating the Niagara UI Renderer for a leaner rendering pipeline. Focused on configuration management and asset hygiene, these efforts reduced maintenance overhead, improved QA workflows, and supported a more stable, efficient development and testing environment.

Overall Statistics

Feature vs Bugs

74%Features

Repository Contributions

65Total
Bugs
8
Commits
65
Features
23
Lines of code
622,445
Activity Months6

Work History

April 2025

7 Commits • 4 Features

Apr 1, 2025

April 2025 monthly summary for Liammwy/TimeHavenGames focusing on business value, developer tooling, and user experience improvements. Delivered tangible features, fixed critical bugs, and advanced diagnostics to accelerate QA and release readiness.

March 2025

8 Commits • 4 Features

Mar 1, 2025

March 2025 sprint for Liammwy/TimeHavenGames focused on expanding core gameplay with new abilities and robust audio/UX features, while improving reliability through editor/configuration enhancements and monitoring. Key changes were delivered with traceable commits across features and bug fixes, enabling better player engagement and development velocity in future cycles.

February 2025

7 Commits • 3 Features

Feb 1, 2025

February 2025 monthly summary for Liammwy/TimeHavenGames. Focused on delivering core audio and level-design tooling, improving asset reliability, and enhancing editor configurability to drive faster iteration and better player experience.

January 2025

10 Commits • 4 Features

Jan 1, 2025

January 2025: Delivered core gameplay features and improved development stability for TimeHavenGames. Key highlights include FMOD-integrated Block Interaction Audio System, spline-based movement and collectables, Hats UI for character customization, and asset pipeline/level loading improvements that enhance build reliability and debugging support. Major fixes addressed runtime issues around spline movement and overall pipeline stability. Business value: richer player immersion, faster iteration cycles, and a more maintainable project with improved build reliability.

December 2024

2 Commits • 2 Features

Dec 1, 2024

December 2024: Delivered two core features for Liammwy/TimeHavenGames: (1) Niagara UI Renderer Plugin for the UMG UI framework enabling Niagara particle systems in UI with C++ components and editor extensions; (2) Cannon Shots gameplay feature with asset/config updates to integrate cannon-based mechanics and updated editor preferences. No major bugs recorded in the data. Impact: expanded UI visual fidelity and new gameplay mechanics, with improvements to editor workflow and asset management. Technologies demonstrated: Unreal Engine C++, Niagara, UMG UI, editor tooling, and asset/config management.

November 2024

31 Commits • 6 Features

Nov 1, 2024

Delivered core gameplay and UI enhancements for TimeHavenGames with a focus on player interaction, game flow, and stability. Implemented rope swing mechanics with robust controls and state management; shipped Pause Menu system with controller support; introduced Blockout system for rapid scene blocking and level creation; added Level Select and Dev Level Select UX for streamlined testing; improved platform interactions and pause-related reliability with targeted bug fixes. These changes collectively improve player engagement, onboarding, and QA throughput.

Activity

Loading activity data...

Quality Metrics

Correctness69.6%
Maintainability68.6%
Architecture65.0%
Performance63.2%
AI Usage20.6%

Skills & Technologies

Programming Languages

BlueprintBuildScriptC++FMODINILogUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnreal Engine Configuration

Technical Skills

Asset IntegrationAsset ManagementAudio IntegrationBlueprint ScriptingBuild SystemC++C++ ProgrammingConfiguration ManagementDebuggingDebugging ToolsEditor ScriptingEngine ConfigurationEngine DevelopmentFMODGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Liammwy/TimeHavenGames

Nov 2024 Apr 2025
6 Months active

Languages Used

BlueprintFMODINILogUnreal EngineUnreal Engine BlueprintsUnreal Engine ConfigurationUnreal Engine Log

Technical Skills

Audio IntegrationBlueprint ScriptingC++Configuration ManagementDebuggingEngine Configuration