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Shawwal Shahid

PROFILE

Shawwal Shahid

Shawwal Shahid developed core gameplay systems and user experience features for the LPartridge26/CGD_Rat_Chef repository, focusing on scalable order management, modular minigames, and robust UI/UX integration. Using Unreal Engine, C++, and Blueprint Scripting, Shawwal refactored the chef game loop, integrated new minigames, and enhanced input mapping to support both keyboard and gamepad controls. The work included asset management, collision tuning, and audio feedback improvements, resulting in smoother player progression and more reliable order tracking. Through iterative bug fixing and codebase maintenance, Shawwal delivered stable, maintainable systems that improved gameplay consistency, accessibility, and content pipeline reliability across multiple development cycles.

Overall Statistics

Feature vs Bugs

59%Features

Repository Contributions

76Total
Bugs
14
Commits
76
Features
20
Lines of code
28
Activity Months7

Work History

April 2025

3 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for repository LPartridge26/CGD_Rat_Chef. Delivered targeted platform alignment, gameplay simplification, and bug fixes that enhanced stability, performance, and player experience. The work focused on aligning build targets with the correct Unreal Engine version, simplifying core gameplay loops to improve user engagement, and restoring correct in-game serving behavior.

March 2025

14 Commits • 4 Features

Mar 1, 2025

March 2025 performance highlights for LPartridge26/CGD_Rat_Chef. Focused on delivering UX/UI improvements, input accessibility, asset stability, and audio feedback to drive order accuracy, player engagement, and gameplay consistency. Major deliverables include visual and UI feedback enhancements for orders and serving; gamepad support for the menu; asset and collision tuning for dishes and serving assets; adjusted order spawn timing for pacing; and audio improvements for throwing and order actions. These changes reduced UI-related errors, improved control accessibility, refined pacing to balance challenge, and delivered a more polished, consistent gameplay experience across platforms.

February 2025

28 Commits • 9 Features

Feb 1, 2025

February 2025 (2025-02) performance summary for LPartridge26/CGD_Rat_Chef. Delivered major gameplay and UI improvements across core features, with a strong emphasis on stability, usability, and maintainability. Key outcomes include refactoring the chef game loop, extending per-order time, enhanced visual feedback (color-coding and progress bar), and robust minigame reliability, complemented by codebase hygiene and maintenance fixes.

January 2025

5 Commits • 2 Features

Jan 1, 2025

2025-01 Monthly Performance Summary for LPartridge26/CGD_Rat_Chef: Delivered significant gameplay and systems improvements across the minigame suite with a focus on cohesive UX, robust order flow, and maintainable architecture. Key deliverables include the Third Chef Minigame with thumbstick controls and new assets/UI, a cleaned-up Mixing Minigame with invisibility toggle and debug fixes, and core loop enhancements plus an extended OrderManager with assets and binary updates to support on-screen orders. These changes improve player progression, reduce UI clutter, and enable more reliable order tracking across Fishing, Frying, and Mixing stages. Demonstrated strong proficiency in UI/UX integration, asset pipelines, debugging, and cross-minigame orchestration, delivering clear business value through a smoother user experience and scalable gameplay systems.

December 2024

12 Commits • 1 Features

Dec 1, 2024

December 2024 — LPartridge26/CGD_Rat_Chef: Key features delivered, major bugs fixed, and overall impact. Upgraded engine to 5.3, added new dish and ingredient assets with minigame integration, ensured stable round-based gameplay, and tightened asset management for content stability. Business value stems from richer interactive gameplay, consistent rounds, and a robust content pipeline.

November 2024

13 Commits • 2 Features

Nov 1, 2024

November 2024 focused on delivering a modular minigame framework and an integrated order system for CGD_Rat_Chef, enabling rapid content creation, stable gameplay loops, and readiness for engine upgrades. Key accomplishments include delivering a functional Fishing Minigame System and a revamp of the Order System with UI, asset-map integration, and scoring preparation. The work enhances player flow from orders to completion, improves maintainability through a decoupled architecture, and demonstrates proficiency in UI integration, data-driven design, and cross-system collaboration.

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024 monthly summary for LPartridge26/CGD_Rat_Chef. Focused on establishing the order management backend and foundational assets to enable scalable future development. Delivered backend scaffolding, binary assets related to order management, and groundwork for future GUI and data structures that will unlock end-to-end order processing and business value.

Activity

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Quality Metrics

Correctness72.4%
Maintainability71.4%
Architecture66.0%
Performance66.6%
AI Usage20.6%

Skills & Technologies

Programming Languages

BinaryJSONUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScript

Technical Skills

Asset IntegrationAsset ManagementAudio EngineeringAudio IntegrationBackend DevelopmentBlueprint ScriptingBlueprintsBug FixingC++Collision DetectionDebuggingEngine ConfigurationGame DevelopmentInput ConfigurationInput Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LPartridge26/CGD_Rat_Chef

Oct 2024 Apr 2025
7 Months active

Languages Used

Unreal Engine AssetUnreal Engine BlueprintsUnrealScriptJSONUnreal EngineBinaryUnreal Engine Assets

Technical Skills

Backend DevelopmentAsset IntegrationAsset ManagementBlueprintsBug FixingC++

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