
Developed a foundational Prototype Player Movement System for the Leyenda004/PMAP1 repository, focusing on establishing core locomotion mechanics within Unity. Leveraging C# scripting and Unity Engine capabilities, the work introduced a dedicated scene and a movement script supporting four-directional WASD and arrow-key input with configurable speed. This implementation enabled early gameplay feel for testers and provided a platform for rapid iteration, laying the groundwork for future features such as jumping, sprinting, and collision handling. By isolating the movement system, the developer facilitated early QA feedback and reduced risk for upcoming milestones, aligning closely with the project’s prototype roadmap.
Month 2025-01 — Delivered a foundational Prototype Player Movement System for Leyenda004/PMAP1, establishing essential player locomotion and enabling early gameplay feel for testers. This included a dedicated Unity scene and a movement script enabling basic WASD/arrow-key movement in four directions with a configurable speed, laying the groundwork for future features (jump, sprint, collision) and faster iteration in the prototype pipeline. The work provides clear business value by enabling early QA feedback and reducing risk for upcoming gameplay milestones. No major bugs fixed this month; focus was feature delivery and alignment with the roadmap.
Month 2025-01 — Delivered a foundational Prototype Player Movement System for Leyenda004/PMAP1, establishing essential player locomotion and enabling early gameplay feel for testers. This included a dedicated Unity scene and a movement script enabling basic WASD/arrow-key movement in four directions with a configurable speed, laying the groundwork for future features (jump, sprint, collision) and faster iteration in the prototype pipeline. The work provides clear business value by enabling early QA feedback and reducing risk for upcoming gameplay milestones. No major bugs fixed this month; focus was feature delivery and alignment with the roadmap.

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