
Over a two-month period, contributed to Leyenda004/PMAP1 by building and refining core 2D game systems using Unity, C#, and the .NET Framework. Developed a navigable tilemap with collision, a player health system, and interactive gameplay elements such as disappearing walls and traps. Enhanced the onboarding experience with a tutorial system and improved UI/UX through layout and readability updates. Expanded level design options with new asset packs and stabilized gameplay by fixing collision and physics issues. Integrated configuration management for Mono framework compatibility, ensuring platform readiness. The work emphasized reliable game logic, maintainable code, and a polished player experience throughout development.
February 2025 monthly summary for Leyenda004/PMAP1 (Práctica 1 MAP / Gauntlet). Delivered a suite of features and a major bug fix, emphasizing gameplay polish, onboarding, and platform readiness. The work expanded level design options, improved user guidance, and ensured reliable end-to-end flows across the game.
February 2025 monthly summary for Leyenda004/PMAP1 (Práctica 1 MAP / Gauntlet). Delivered a suite of features and a major bug fix, emphasizing gameplay polish, onboarding, and platform readiness. The work expanded level design options, improved user guidance, and ensured reliable end-to-end flows across the game.
Concise monthly summary for 2025-01 focusing on delivered features and technical impact for Leyenda004/PMAP1.
Concise monthly summary for 2025-01 focusing on delivered features and technical impact for Leyenda004/PMAP1.

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