
Developed and stabilized the GameManager system for the Leyenda004/PMAP1 repository, focusing on reliable gameplay management and robust architecture. Leveraging C#, Unity, and version control, the work introduced health management, level progression, enemy damage handling, and foundational score and treasure tracking. The implementation used the singleton pattern to ensure a consistent GameManager instance across scenes, refining the game loop with continuous health drain and removing level-completion gating. Addressed codebase stability by reverting problematic merges and reinforced singleton integrity by destroying duplicate instances, preventing orphaned components. These efforts resulted in improved gameplay stability and a solid base for future analytics features.
January 2025 monthly summary for Leyenda004/PMAP1. Focused on delivering a stable GameManager system and solid singleton-based architecture to support reliable gameplay, scoring, and resource collection. Key features delivered include an initial GameManager with health management, level progression, enemy damage handling, and the introduction of score tracking and treasure collection in later commits. Major bug fixes included restoring pre-merge state after a sampa merge and hardening singleton behavior to destroy duplicate GameManager instances, preventing orphaned components. The month resulted in improved gameplay stability, a smoother gameplay loop with continuous health drain, and a foundation for analytics around player health/time, score, and treasure collection.
January 2025 monthly summary for Leyenda004/PMAP1. Focused on delivering a stable GameManager system and solid singleton-based architecture to support reliable gameplay, scoring, and resource collection. Key features delivered include an initial GameManager with health management, level progression, enemy damage handling, and the introduction of score tracking and treasure collection in later commits. Major bug fixes included restoring pre-merge state after a sampa merge and hardening singleton behavior to destroy duplicate GameManager instances, preventing orphaned components. The month resulted in improved gameplay stability, a smoother gameplay loop with continuous health drain, and a foundation for analytics around player health/time, score, and treasure collection.

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