
During February 2025, Oscar Silva developed core gameplay features for the Leyenda004/PMAP1 repository, focusing on enhancing user experience and combat systems. He implemented a dynamic UI system in Unity and C#, enabling real-time health and score updates, and introduced robust exit transitions that synchronize player movement and character sprite changes. Oscar also integrated a new Demon enemy, complete with custom animations and projectile logic, updating the UI to reflect combat states. His work established a maintainable foundation for future state management and enemy AI, demonstrating depth in animation, scripting, and UI development while addressing gameplay clarity and onboarding needs.

February 2025 — Leyenda004/PMAP1: Delivered core gameplay enhancements and enemy integration to elevate UX and combat readiness. Key features delivered include a polished UI system with dynamic health and score displays, robust exit transitions with controlled player movement and character sprite updates during transitions, and the introduction of the Demon enemy with its animations, projectiles, and associated health/UI updates. These changes improve player feedback, onboarding clarity, and readiness for upcoming content while establishing a solid foundation for future state management and combat tuning.
February 2025 — Leyenda004/PMAP1: Delivered core gameplay enhancements and enemy integration to elevate UX and combat readiness. Key features delivered include a polished UI system with dynamic health and score displays, robust exit transitions with controlled player movement and character sprite updates during transitions, and the introduction of the Demon enemy with its animations, projectiles, and associated health/UI updates. These changes improve player feedback, onboarding clarity, and readiness for upcoming content while establishing a solid foundation for future state management and combat tuning.
Overview of all repositories you've contributed to across your timeline