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ossilv01

PROFILE

Ossilv01

Worked on the Leyenda004/PMAP1 repository to deliver core gameplay enhancements focused on user experience and combat readiness. Developed a polished UI system in Unity and C#, implementing dynamic health and score displays that reflect real-time game state. Introduced controlled exit transitions by managing player movement and updating character sprites based on selection, ensuring smooth scene changes. Added a new Demon enemy with custom animations and projectile systems, integrating its behavior with the UI for accurate combat feedback. The work established a robust foundation for future state management and rapid iteration on enemy AI, UI development, and overall game scripting.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

10Total
Bugs
0
Commits
10
Features
3
Lines of code
5,239
Activity Months1

Work History

February 2025

10 Commits • 3 Features

Feb 1, 2025

February 2025 — Leyenda004/PMAP1: Delivered core gameplay enhancements and enemy integration to elevate UX and combat readiness. Key features delivered include a polished UI system with dynamic health and score displays, robust exit transitions with controlled player movement and character sprite updates during transitions, and the introduction of the Demon enemy with its animations, projectiles, and associated health/UI updates. These changes improve player feedback, onboarding clarity, and readiness for upcoming content while establishing a solid foundation for future state management and combat tuning.

Activity

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Quality Metrics

Correctness82.0%
Maintainability86.0%
Architecture76.0%
Performance86.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityYAML

Technical Skills

AnimationC#Enemy AIGame DevelopmentInput HandlingProjectile SystemsScriptingSprite ManagementUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Leyenda004/PMAP1

Feb 2025 Feb 2025
1 Month active

Languages Used

C#UnityYAML

Technical Skills

AnimationC#Enemy AIGame DevelopmentInput HandlingProjectile Systems