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PROFILE

Maltengd

Olivegar worked on the Leyenda004/PMAP1 repository, delivering a range of gameplay and UI features over two months. They implemented a key collection and interaction system using Unity and C#, enabling item-based progression and state changes within the game. Their work included a UI overhaul, character selection flow, and integration of audio and animation assets, all structured through prefab-based systems and scene management. Olivegar addressed technical debt by refining build configuration and resolving critical bugs, improving both stability and developer workflow. The depth of their contributions established a robust foundation for future features, emphasizing maintainability and player experience throughout development.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

29Total
Bugs
10
Commits
29
Features
17
Lines of code
120,075
Activity Months2

Work History

February 2025

27 Commits • 15 Features

Feb 1, 2025

February 2025 (Leyenda004/PMAP1) monthly summary: UI overhaul and architectural improvements, gameplay progression with character selection finalized and initial data seed, audio/visual polish including elf exit animation, and stability enhancements with targeted bug fixes and CI-friendly build updates. These efforts deliver measurable business value by accelerating testing, improving onboarding and retention, and reducing engineering friction for future features.

January 2025

2 Commits • 2 Features

Jan 1, 2025

January 2025 (Month: 2025-01) — Leyenda004/PMAP1 delivered foundational gameplay interaction improvements and visual polish that directly support player progression and engagement. Key features include the implementation of a functional Key Collection and Interaction System with a new Key prefab, enabling players to pick up keys and unlock interactions that influence game state. This was coupled with visual polish and interaction reliability enhancements, including collider-to-trigger updates for interactables, splash screen sizing improvements, and sprite artifact fixes to ensure consistent visuals and UX. Tech debt reduction and quality improvements were achieved through two main commits: e40431f44adbd0b7f8a1832c9100ac2ab2e3fdd4 (Llaves Funcionales) and f59559828ac24eb23c9596041f29d29b2203688c (Some minor fixes). Impact and business value: - Player progression now supported by a tangible key-interaction mechanic, enabling gated content or state changes tied to key possession. - Reduced visual and interaction friction, increasing perceived quality and retention potential. - Clear foundation for future features that rely on item-based interactions and state changes. Technologies/skills demonstrated: Unity prefab-based systems, key-interaction design, collider/trigger-based interactions, splash screen sizing, sprite artifact remediation, and disciplined version control.

Activity

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Quality Metrics

Correctness77.2%
Maintainability78.0%
Architecture73.2%
Performance70.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

ASPC#INIUnityUnity SceneUnity YAMLXMLYAML

Technical Skills

.NET Framework2D Game DevelopmentASP.NETAnimationAnimation ControllerAsset ManagementAudio IntegrationBug FixingBuild ConfigurationBuild Environment SetupC#C# ScriptingCharacter SelectionCollision DetectionCollision Matrix Configuration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Leyenda004/PMAP1

Jan 2025 Feb 2025
2 Months active

Languages Used

C#YAMLASPINIUnityUnity SceneUnity YAMLXML

Technical Skills

Asset ManagementBug FixingC#Game DevelopmentUnity .NET Framework

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