
Over two months, contributed to Leyenda004/PMAP1 by developing and refining core 2D game systems in Unity using C# and YAML. Delivered a key collection and interaction system, enabling item-based progression and state changes, while enhancing visual consistency through sprite and UI polish. Implemented a comprehensive UI overhaul, including a dedicated scene for reusable menus and a revamped pause menu, and finalized character selection with initial data seeding for rapid testing. Integrated audio assets and animation, addressed input and rendering bugs, and improved build configuration for CI readiness. Prioritized maintainability with scaffolding, code cleanup, and disciplined version control throughout development.
February 2025 (Leyenda004/PMAP1) monthly summary: UI overhaul and architectural improvements, gameplay progression with character selection finalized and initial data seed, audio/visual polish including elf exit animation, and stability enhancements with targeted bug fixes and CI-friendly build updates. These efforts deliver measurable business value by accelerating testing, improving onboarding and retention, and reducing engineering friction for future features.
February 2025 (Leyenda004/PMAP1) monthly summary: UI overhaul and architectural improvements, gameplay progression with character selection finalized and initial data seed, audio/visual polish including elf exit animation, and stability enhancements with targeted bug fixes and CI-friendly build updates. These efforts deliver measurable business value by accelerating testing, improving onboarding and retention, and reducing engineering friction for future features.
January 2025 (Month: 2025-01) — Leyenda004/PMAP1 delivered foundational gameplay interaction improvements and visual polish that directly support player progression and engagement. Key features include the implementation of a functional Key Collection and Interaction System with a new Key prefab, enabling players to pick up keys and unlock interactions that influence game state. This was coupled with visual polish and interaction reliability enhancements, including collider-to-trigger updates for interactables, splash screen sizing improvements, and sprite artifact fixes to ensure consistent visuals and UX. Tech debt reduction and quality improvements were achieved through two main commits: e40431f44adbd0b7f8a1832c9100ac2ab2e3fdd4 (Llaves Funcionales) and f59559828ac24eb23c9596041f29d29b2203688c (Some minor fixes). Impact and business value: - Player progression now supported by a tangible key-interaction mechanic, enabling gated content or state changes tied to key possession. - Reduced visual and interaction friction, increasing perceived quality and retention potential. - Clear foundation for future features that rely on item-based interactions and state changes. Technologies/skills demonstrated: Unity prefab-based systems, key-interaction design, collider/trigger-based interactions, splash screen sizing, sprite artifact remediation, and disciplined version control.
January 2025 (Month: 2025-01) — Leyenda004/PMAP1 delivered foundational gameplay interaction improvements and visual polish that directly support player progression and engagement. Key features include the implementation of a functional Key Collection and Interaction System with a new Key prefab, enabling players to pick up keys and unlock interactions that influence game state. This was coupled with visual polish and interaction reliability enhancements, including collider-to-trigger updates for interactables, splash screen sizing improvements, and sprite artifact fixes to ensure consistent visuals and UX. Tech debt reduction and quality improvements were achieved through two main commits: e40431f44adbd0b7f8a1832c9100ac2ab2e3fdd4 (Llaves Funcionales) and f59559828ac24eb23c9596041f29d29b2203688c (Some minor fixes). Impact and business value: - Player progression now supported by a tangible key-interaction mechanic, enabling gated content or state changes tied to key possession. - Reduced visual and interaction friction, increasing perceived quality and retention potential. - Clear foundation for future features that rely on item-based interactions and state changes. Technologies/skills demonstrated: Unity prefab-based systems, key-interaction design, collider/trigger-based interactions, splash screen sizing, sprite artifact remediation, and disciplined version control.

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