
Over a two-month period, contributed to Leyenda004/PMAP1 by developing and refining core gameplay systems in Unity using C# and object-oriented programming. Delivered features such as an item collection system with prefabs, animations, and GameManager integration, as well as UI enhancements for scoring and health feedback. Addressed gameplay bugs, including time scale resets and physics consistency, to ensure smooth player experience. Integrated new character visuals and managed sprite assets for visual fidelity. Enhanced input systems and HUD setup to support responsive controls. Work demonstrated a focus on cross-system integration, asset management, and iterative polish to improve user experience and readiness.
February 2025 (2025-02) monthly summary for Leyenda004/PMAP1. Delivered core gameplay polish and visuals, with targeted fixes to ensure a stable final build and a better player experience. Highlights include asset-driven visuals, UI/UX enhancements for progression, reliable physics/tile interactions, and cleared scoring feedback across combat and collection mechanics. Summering the outcomes against business value: faster time-to-build readiness, clearer player feedback, and stronger visual fidelity to improve user retention and monetization readiness.
February 2025 (2025-02) monthly summary for Leyenda004/PMAP1. Delivered core gameplay polish and visuals, with targeted fixes to ensure a stable final build and a better player experience. Highlights include asset-driven visuals, UI/UX enhancements for progression, reliable physics/tile interactions, and cleared scoring feedback across combat and collection mechanics. Summering the outcomes against business value: faster time-to-build readiness, clearer player feedback, and stronger visual fidelity to improve user retention and monetization readiness.
Performance summary for 2025-01 focusing on Leyenda004/PMAP1. Key features delivered include an Item Collection System (treasure, food, and potion) with prefabs, animations, collection logic, and GameManager integration, plus a Pause Menu Time Scale Fix to ensure proper time progression after resets. Changes improved gameplay pacing, scoring, health restoration, and overall UX, with robust cross-system integration across gameplay, UI, and state management.
Performance summary for 2025-01 focusing on Leyenda004/PMAP1. Key features delivered include an Item Collection System (treasure, food, and potion) with prefabs, animations, collection logic, and GameManager integration, plus a Pause Menu Time Scale Fix to ensure proper time progression after resets. Changes improved gameplay pacing, scoring, health restoration, and overall UX, with robust cross-system integration across gameplay, UI, and state management.

Overview of all repositories you've contributed to across your timeline