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Max Sergueev

PROFILE

Max Sergueev

Worked on the WS-Vehicle-ArtFX repository to deliver the foundational crate system, introducing new assets, color-matched visuals, and interactive gameplay elements using Unreal Engine Blueprints and UnrealScript. Developed explosion and celebratory VFX, enhanced zone indicators, and improved asset organization for maintainability and onboarding. Addressed rendering issues by fixing color updates and ensuring indicators display correctly through walls. Focused on asset creation, integration, and management, while maintaining project hygiene through folder restructuring and cleanup. The work established scalable crate mechanics and clear zone feedback, supporting future features and improving player engagement, with a strong emphasis on configuration management and debugging.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

18Total
Bugs
1
Commits
18
Features
2
Lines of code
3
Activity Months1

Work History

February 2025

18 Commits • 2 Features

Feb 1, 2025

February 2025 performance summary for WS-Vehicle-ArtFX: Delivered foundational crate system groundwork with new assets, visuals, color matching, and gameplay interactions; added explosion and celebratory VFX; implemented zone indicators and showcase map assets; fixed color updates and rendering through walls; reorganized assets for maintainability and onboarding. Notable commits touched BP_Crate, BP_CrateDropOff, BP_Explosion, NS_Celebration color changes, and zone indicator updates, reflecting hands-on work across gameplay, visuals, and asset management. This work provides a scalable crate mechanic and clear zone feedback to drive player engagement and support upcoming features.

Activity

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Quality Metrics

Correctness82.2%
Maintainability81.0%
Architecture79.0%
Performance75.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

Asset CreationLevel DesignUnreal Engine AssetUnreal Engine BlueprintsUnrealScriptiniuasset

Technical Skills

Asset CreationAsset IntegrationAsset ManagementConfiguration ManagementDebuggingGame DevelopmentProject OrganizationUnreal EngineVFXVFX CreationVisual Effects

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Mathys-Hymon/WS-Vehicle-ArtFX

Feb 2025 Feb 2025
1 Month active

Languages Used

Asset CreationLevel DesignUnreal Engine AssetUnreal Engine BlueprintsUnrealScriptiniuasset

Technical Skills

Asset CreationAsset IntegrationAsset ManagementConfiguration ManagementDebuggingGame Development