
Worked on the Global2025 repository to deliver three core features focused on audio, input, and UI systems within Unity. Overhauled the audio framework by integrating FMOD, organizing music and sound effect assets, and refining mixer settings to enable immersive audio and streamlined asset management. Developed a new InputManager in C# to unify input handling across mobile and non-mobile devices, improving consistency and tracking pointer states. Enhanced the user experience by implementing a configurable loading screen with smooth transitions and responsive UI scaling for mobile platforms. Prioritized maintainability and performance, resulting in a cleaner asset pipeline and a more reliable startup sequence.
January 2025: Delivered major features across audio system overhaul, cross-device input handling, and UI/loading enhancements for Global2025. Strengthened asset management, improved mobile UX, and established a scalable foundation for future features. Focused on business value: immersive audio, consistent input experience across platforms, and smoother startup experience.
January 2025: Delivered major features across audio system overhaul, cross-device input handling, and UI/loading enhancements for Global2025. Strengthened asset management, improved mobile UX, and established a scalable foundation for future features. Focused on business value: immersive audio, consistent input experience across platforms, and smoother startup experience.

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