
Developed the foundational UI and gameplay infrastructure for the Global2025 repository, focusing on scalable multi-window support and a robust minigame lifecycle. Leveraging Unity, C#, and prefab creation, the work established a reusable window management and UI framework with integrated input handling to enhance user experience and layout flexibility. Implemented scene transitions and a scoring system with persistent high scores, standardizing game loops through a lifecycle manager and new minigame prefabs. Prepared TextMesh Pro assets and font pipelines to ensure localization-ready typography and consistent text rendering, laying the groundwork for future cross-project reuse and maintainable asset management within Unity Engine.
January 2025 delivered the foundational UI and gameplay infrastructure for Global2025, enabling a scalable multi-window experience, robust minigame lifecycle, and localization-ready typography. The month focused on building durable components, improving UX, and establishing cross-project reuse that drives future business value.
January 2025 delivered the foundational UI and gameplay infrastructure for Global2025, enabling a scalable multi-window experience, robust minigame lifecycle, and localization-ready typography. The month focused on building durable components, improving UX, and establishing cross-project reuse that drives future business value.

Overview of all repositories you've contributed to across your timeline