
Worked on the DDiegoP/Global2025 repository to establish foundational visuals and cross-platform input capabilities for a Unity-based project. Developed and configured the David scene, integrating 3D modeling and lighting scripts to create a flexible environment for further development. Introduced a centralized input management system supporting Android and mobile touch input, with UI feedback and cross-minigame handling, leveraging C# and Unity’s input system. Enhanced deployment readiness by refining build configuration and browser compatibility, streamlining the build process with CMake and .NET adjustments. The work focused on maintainable scene setup, robust input handling, and repeatable deployment across devices and browsers.
January 2025 monthly summary for the DDiegoP/Global2025 project highlights the key features delivered, major fixes, and overall impact with emphasis on business value and technical achievement. Completed foundational visuals and cross-platform input capabilities, along with deployment-friendly build environment improvements that streamline iteration and release readiness. Key accomplishments focus on three areas: first, feature delivery and scene setup; second, cross-platform input management; and third, deployment readiness through build and compatibility cleanup. The month established a solid baseline for visuals, input stability, and repeatable deployment across devices and browsers.
January 2025 monthly summary for the DDiegoP/Global2025 project highlights the key features delivered, major fixes, and overall impact with emphasis on business value and technical achievement. Completed foundational visuals and cross-platform input capabilities, along with deployment-friendly build environment improvements that streamline iteration and release readiness. Key accomplishments focus on three areas: first, feature delivery and scene setup; second, cross-platform input management; and third, deployment readiness through build and compatibility cleanup. The month established a solid baseline for visuals, input stability, and repeatable deployment across devices and browsers.

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