
During January 2025, Rodrigo Argan built and refined a foundational minigame framework for the Global2025 repository, focusing on gameplay polish and robust audio integration. He developed core C# scripts in Unity to handle input, scoring, and timers, and overhauled the Bubble minigame with new prefabs and dynamic movement logic. Rodrigo centralized audio management using FMOD, ensuring consistent music and sound effects across minigames and UI, and resolved a persistent sound issue during scene transitions. His work included animation enhancements and nuanced scoring systems, demonstrating depth in asset management, scripting, and prefab-driven development to accelerate feature delivery and improve player experience.
January 2025: Delivered foundational minigame framework and key gameplay polish for Global2025, advanced audio integration, and multiple gameplay improvements. Key features include a core minigame scaffold with input handling and score/timer components, a Bubble minigame overhaul with new prefabs and movement, centralized audio management across minigames and UI, general polish across minigames (cooldowns, score updates, and audio feedback), and LimpiameEsta foam animation with refined SoplameEsta scoring. Notably, a main sound issue during scene transitions was fixed to stabilize audio. These efforts accelerate feature delivery, enhance player experience, and strengthen release readiness. Technologies demonstrated include Unity/C#, input handling, minigame logic, prefab-driven movement, and centralized audio architecture.
January 2025: Delivered foundational minigame framework and key gameplay polish for Global2025, advanced audio integration, and multiple gameplay improvements. Key features include a core minigame scaffold with input handling and score/timer components, a Bubble minigame overhaul with new prefabs and movement, centralized audio management across minigames and UI, general polish across minigames (cooldowns, score updates, and audio feedback), and LimpiameEsta foam animation with refined SoplameEsta scoring. Notably, a main sound issue during scene transitions was fixed to stabilize audio. These efforts accelerate feature delivery, enhance player experience, and strengthen release readiness. Technologies demonstrated include Unity/C#, input handling, minigame logic, prefab-driven movement, and centralized audio architecture.

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