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Rafael Argandoña Blacido

PROFILE

Rafael Argandoña Blacido

Developed and refined a foundational minigame framework for the Global2025 repository, delivering six new features and resolving a key audio bug within one month. Work focused on building core C# scripts for input handling, score, and timer logic, alongside prefab-driven movement and animation enhancements for multiple minigames. Centralized audio management was implemented using Unity and FMOD, enabling consistent music, sound effects, and event emitters across gameplay and UI. Additional improvements included dynamic foam animation, nuanced scoring systems, and general gameplay polish. These contributions accelerated feature delivery, improved player experience, and strengthened the project’s technical foundation for future development and release readiness.

Overall Statistics

Feature vs Bugs

86%Features

Repository Contributions

14Total
Bugs
1
Commits
14
Features
6
Lines of code
2,654
Activity Months1

Work History

January 2025

14 Commits • 6 Features

Jan 1, 2025

January 2025: Delivered foundational minigame framework and key gameplay polish for Global2025, advanced audio integration, and multiple gameplay improvements. Key features include a core minigame scaffold with input handling and score/timer components, a Bubble minigame overhaul with new prefabs and movement, centralized audio management across minigames and UI, general polish across minigames (cooldowns, score updates, and audio feedback), and LimpiameEsta foam animation with refined SoplameEsta scoring. Notably, a main sound issue during scene transitions was fixed to stabilize audio. These efforts accelerate feature delivery, enhance player experience, and strengthen release readiness. Technologies demonstrated include Unity/C#, input handling, minigame logic, prefab-driven movement, and centralized audio architecture.

Activity

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Quality Metrics

Correctness77.2%
Maintainability80.0%
Architecture72.8%
Performance74.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity MetaUnityScriptYAML

Technical Skills

AnimationAsset ManagementAudio IntegrationC# ScriptingFMODGame DevelopmentInput HandlingMinigame DevelopmentPrefab CreationScriptingUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

DDiegoP/Global2025

Jan 2025 Jan 2025
1 Month active

Languages Used

C#UnityUnity MetaUnityScriptYAML

Technical Skills

AnimationAsset ManagementAudio IntegrationC# ScriptingFMODGame Development