
Developed and refined a foundational minigame framework for the Global2025 repository, delivering six new features and resolving a key audio bug within one month. Work focused on building core C# scripts for input handling, score, and timer logic, alongside prefab-driven movement and animation enhancements for multiple minigames. Centralized audio management was implemented using Unity and FMOD, enabling consistent music, sound effects, and event emitters across gameplay and UI. Additional improvements included dynamic foam animation, nuanced scoring systems, and general gameplay polish. These contributions accelerated feature delivery, improved player experience, and strengthened the project’s technical foundation for future development and release readiness.
January 2025: Delivered foundational minigame framework and key gameplay polish for Global2025, advanced audio integration, and multiple gameplay improvements. Key features include a core minigame scaffold with input handling and score/timer components, a Bubble minigame overhaul with new prefabs and movement, centralized audio management across minigames and UI, general polish across minigames (cooldowns, score updates, and audio feedback), and LimpiameEsta foam animation with refined SoplameEsta scoring. Notably, a main sound issue during scene transitions was fixed to stabilize audio. These efforts accelerate feature delivery, enhance player experience, and strengthen release readiness. Technologies demonstrated include Unity/C#, input handling, minigame logic, prefab-driven movement, and centralized audio architecture.
January 2025: Delivered foundational minigame framework and key gameplay polish for Global2025, advanced audio integration, and multiple gameplay improvements. Key features include a core minigame scaffold with input handling and score/timer components, a Bubble minigame overhaul with new prefabs and movement, centralized audio management across minigames and UI, general polish across minigames (cooldowns, score updates, and audio feedback), and LimpiameEsta foam animation with refined SoplameEsta scoring. Notably, a main sound issue during scene transitions was fixed to stabilize audio. These efforts accelerate feature delivery, enhance player experience, and strengthen release readiness. Technologies demonstrated include Unity/C#, input handling, minigame logic, prefab-driven movement, and centralized audio architecture.

Overview of all repositories you've contributed to across your timeline