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PROFILE

Iker

Over three months, Alavaiker contributed to Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25 by developing modular backend systems and refining user-facing features using Unity and C#. They implemented a scalable storage upgrade framework and a functional in-game calendar, enabling future progression mechanics. Alavaiker enhanced the Mission Board UI with improved layout and goal tracking, refreshed card visuals and asset management for consistency, and introduced dynamic upgrade cost calculations to balance gameplay. Their work also addressed visual bugs in the discard pile, improving player experience and reducing QA effort. The codebase benefited from clear commit-driven progress, maintainable scripting, and disciplined asset pipeline management.

Overall Statistics

Feature vs Bugs

71%Features

Repository Contributions

18Total
Bugs
2
Commits
18
Features
5
Lines of code
6,474
Activity Months3

Work History

February 2025

13 Commits • 3 Features

Feb 1, 2025

February 2025 delivered strong Unity-based UX and system improvements for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Key features include a polished Mission Board UI, a comprehensive Card visuals/assets refresh, and a dynamic PA upgrade cost system, complemented by improved calendar code readability. These changes enhance player engagement, balance, performance, and maintainability, while strengthening the asset pipeline and scripting robustness.

January 2025

3 Commits • 2 Features

Jan 1, 2025

January 2025 highlights: Delivered foundational work enabling scalable player storage upgrades and a functional in-game calendar, laying groundwork for future progression features. The work focuses on modular architecture, enabling multiple storage types and daily progression mechanics, with clear commits guiding future enhancements.

November 2024

2 Commits

Nov 1, 2024

November 2024 performance summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25 focused on stabilizing visual fidelity in the discard pile. Delivered a fix for discard pile card rotation/orientation, ensuring correct display of discarded cards across the game, validated with two commits (ed17cd6def60cf85a538c0c349fc648b26e4fa63 and bb846c1e95f5cc41be888f0ff46a95b206d781cb). This improvement enhances visual consistency, reduces player confusion, and lowers QA/debug time for core card mechanics. Technologies demonstrated include Unity, C#, and disciplined version control; contributions contribute to better player experience and downstream support efficiency.

Activity

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Quality Metrics

Correctness85.4%
Maintainability88.8%
Architecture83.2%
Performance83.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset ManagementUnity ShaderLabYAML

Technical Skills

Asset ManagementBackend DevelopmentC# ScriptingGame DevelopmentScriptingTexture ArtUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25

Nov 2024 Feb 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity Asset ManagementUnity ShaderLabYAML

Technical Skills

Game DevelopmentUnityUnity EngineBackend DevelopmentC# ScriptingAsset Management

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