
Aroa Rodriguez developed core gameplay systems and infrastructure for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25, focusing on resource management, event-driven logic, and UI feedback. She implemented a centralized storage management system using C# and Unity, refactored code for maintainability, and introduced interface-based design to support extensibility. Her work included building a market system, analytics framework, and event systems such as plague and calendar events, while also enhancing the tutorial and mission progression. By integrating debugging tools, code cleanup, and automated testing workflows, Aroa improved game loop stability and development efficiency, delivering scalable, testable features that support future gameplay and monetization.

February 2025 monthly summary for Cowtastic-Game-Studio UnityPrototypeEgibide2024-25 focused on delivering UI/test infrastructure, gameplay progression enhancements, and core market/economy features, while stabilizing the game loop and improving development/QA workflows. Key features delivered include UI testing scaffolding with ClearPage and test data scaffolding, navigation logic driven by the current day, and the initial MessageManager foundation to support in-app messaging. The weekly missions system was advanced with renewal and new mission logic, and the market/purchase flow was implemented with core purchasing logic, updated data models, and dynamic pricing alongside shop/storage updates. Calendar loop improvements and game loop stability were addressed (GameCalendar loop fix and CalendarLoop enhancements), reducing edge-case time-based issues. Dev/QA improvements were also made by introducing tests against the develop branch and an auto-stash workflow for merges. Business value: faster QA, more reliable progression and monetization flow, smoother event handling (e.g., Black Friday), and improved observability and maintainability.
February 2025 monthly summary for Cowtastic-Game-Studio UnityPrototypeEgibide2024-25 focused on delivering UI/test infrastructure, gameplay progression enhancements, and core market/economy features, while stabilizing the game loop and improving development/QA workflows. Key features delivered include UI testing scaffolding with ClearPage and test data scaffolding, navigation logic driven by the current day, and the initial MessageManager foundation to support in-app messaging. The weekly missions system was advanced with renewal and new mission logic, and the market/purchase flow was implemented with core purchasing logic, updated data models, and dynamic pricing alongside shop/storage updates. Calendar loop improvements and game loop stability were addressed (GameCalendar loop fix and CalendarLoop enhancements), reducing edge-case time-based issues. Dev/QA improvements were also made by introducing tests against the develop branch and an auto-stash workflow for merges. Business value: faster QA, more reliable progression and monetization flow, smoother event handling (e.g., Black Friday), and improved observability and maintainability.
January 2025 – Key deliverables and impact for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: - Card System Improvements: enhancements to activation/placement and interactions during the Action phase; CowCardClass refactor to enable future card logic expansions. This improves gameplay responsiveness and decision quality. - Plague Event System with Calendar Integration: integrated PlagueEvent into GameManager, wired to calendar events, with testing utilities to trigger/end plague events; enables event-driven gameplay and easier QA. - Statistics Tracking System: introduced a new analytics framework to track card clicks, resource production, market interactions, and related actions; enables data-driven balancing and telemetry. - Market System Development: foundational market features including shop items, market manager, display logic, and item costs; supports in-game commerce and monetization experimentation. - Unity Scene and Prefab Cleanup: fixes to scene/object placement and prefab metadata; cleanup of unused files for stability and faster builds. Overall impact: established core gameplay systems, improved testability and analytics, and reduced release risk via cleanup and refactors. Technologies/skills demonstrated: Unity C#, event-driven design, calendar integration, analytics and logging, prefab/scene management, and code refactoring.
January 2025 – Key deliverables and impact for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: - Card System Improvements: enhancements to activation/placement and interactions during the Action phase; CowCardClass refactor to enable future card logic expansions. This improves gameplay responsiveness and decision quality. - Plague Event System with Calendar Integration: integrated PlagueEvent into GameManager, wired to calendar events, with testing utilities to trigger/end plague events; enables event-driven gameplay and easier QA. - Statistics Tracking System: introduced a new analytics framework to track card clicks, resource production, market interactions, and related actions; enables data-driven balancing and telemetry. - Market System Development: foundational market features including shop items, market manager, display logic, and item costs; supports in-game commerce and monetization experimentation. - Unity Scene and Prefab Cleanup: fixes to scene/object placement and prefab metadata; cleanup of unused files for stability and faster builds. Overall impact: established core gameplay systems, improved testability and analytics, and reduced release risk via cleanup and refactors. Technologies/skills demonstrated: Unity C#, event-driven design, calendar integration, analytics and logging, prefab/scene management, and code refactoring.
November 2024 Monthly Summary: Delivered core gameplay infrastructure updates for UnityPrototypeEgibide2024-25, focusing on maintainability, resource management, and user visibility into resource states. The work streamlined data flow and set the stage for scalable in-game economies and action point mechanics while delivering real-time feedback to users.
November 2024 Monthly Summary: Delivered core gameplay infrastructure updates for UnityPrototypeEgibide2024-25, focusing on maintainability, resource management, and user visibility into resource states. The work streamlined data flow and set the stage for scalable in-game economies and action point mechanics while delivering real-time feedback to users.
Month: 2024-10 | Summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25 Key features delivered: - Storage Management System: introduced centralized StorageManager and IStorage interface; refactored Bank, Fridge, PAStorage, and Silo to implement the interface; groundwork for action points checks, resource production, and storage upgrades. Major bugs fixed: - Fixed namespace inconsistencies and class instantiation issues, improving startup stability and runtime reliability (commit reference 6262558afdc7a2d8423841f1039c1bb90a4ba3dc). Overall impact and accomplishments: - Established a scalable, testable storage and API foundation enabling future resource-management features; improved stability, interoperability, and extensibility; reduced risk for upcoming gameplay loops. Technologies/skills demonstrated: - Unity/C#, interface-based design, namespace restructuring, public API exposure, OnCardUseActionPoints hook, and GameManager Tabletop integration. Business value: - This work reduces future integration risk, accelerates feature delivery for resource management and upgrades, and strengthens the gameplay loop stability for players.
Month: 2024-10 | Summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25 Key features delivered: - Storage Management System: introduced centralized StorageManager and IStorage interface; refactored Bank, Fridge, PAStorage, and Silo to implement the interface; groundwork for action points checks, resource production, and storage upgrades. Major bugs fixed: - Fixed namespace inconsistencies and class instantiation issues, improving startup stability and runtime reliability (commit reference 6262558afdc7a2d8423841f1039c1bb90a4ba3dc). Overall impact and accomplishments: - Established a scalable, testable storage and API foundation enabling future resource-management features; improved stability, interoperability, and extensibility; reduced risk for upcoming gameplay loops. Technologies/skills demonstrated: - Unity/C#, interface-based design, namespace restructuring, public API exposure, OnCardUseActionPoints hook, and GameManager Tabletop integration. Business value: - This work reduces future integration risk, accelerates feature delivery for resource management and upgrades, and strengthens the gameplay loop stability for players.
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