
Over four months, Deckoner developed core gameplay systems and infrastructure for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25, focusing on modularity and maintainability. He architected a ScriptableObject-based deck system and refactored interfaces to decouple data from UI, enabling faster iteration of game modes. Using C#, Unity, and ShaderLab, he implemented card workflows, event handling, and a phase-based startup process, while also delivering features like weekly and global goals, rewards, and visual polish. His work included debugging, asset management, and QA utilities, resulting in a robust, testable codebase that supports future expansion and production readiness across both gameplay and visual systems.

Feb 2025 monthly summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Delivered core gameplay and QA enhancements across the Unity prototype, focused on player progression, asset quality, and release stability.
Feb 2025 monthly summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Delivered core gameplay and QA enhancements across the Unity prototype, focused on player progression, asset quality, and release stability.
January 2025 performance summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Delivered foundational architecture and a robust card workflow, enabling faster feature delivery and stronger testability. Key features delivered include Card Type System with ScriptableObject integration; Card Finalization & Workflow; Event System Improvements; Core Skeleton / Scaffolding; and GameManager Enhancements. Major bug fixes and polish included refactor/naming updates, prefab type corrections, and event description corrections, with integration work to align with Develop. The work established the core platform and set the stage for rewards and no-stealing mechanics. Impact: improved maintainability, modularity, and readiness for production deployment; skills demonstrated: Unity, ScriptableObject usage, architecture patterns, refactoring, and version control discipline.
January 2025 performance summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Delivered foundational architecture and a robust card workflow, enabling faster feature delivery and stronger testability. Key features delivered include Card Type System with ScriptableObject integration; Card Finalization & Workflow; Event System Improvements; Core Skeleton / Scaffolding; and GameManager Enhancements. Major bug fixes and polish included refactor/naming updates, prefab type corrections, and event description corrections, with integration work to align with Develop. The work established the core platform and set the stage for rewards and no-stealing mechanics. Impact: improved maintainability, modularity, and readiness for production deployment; skills demonstrated: Unity, ScriptableObject usage, architecture patterns, refactoring, and version control discipline.
November 2024 monthly summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: Focused on architectural improvements to the startup flow and user experience refinements. Delivered a phase-based startup refactor with RestartPA, and stabilized card dragging to remove jitter, enabling more predictable behavior and faster iteration.
November 2024 monthly summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: Focused on architectural improvements to the startup flow and user experience refinements. Delivered a phase-based startup refactor with RestartPA, and stabilized card dragging to remove jitter, enabling more predictable behavior and faster iteration.
Month: 2024-10 — Delivered a scalable, maintainable deck system for the UnityPrototypeEgibide2024-25 project, with a ScriptableObject-based SODeck and an interface refactor (IDeck). Updated ICardsManager and Tabletop to align with the new deck model, simplified property names, and added placeholder methods to support future card-management enhancements. This work establishes a solid foundation for future game modes and content iteration with reduced coupling between data and UI.
Month: 2024-10 — Delivered a scalable, maintainable deck system for the UnityPrototypeEgibide2024-25 project, with a ScriptableObject-based SODeck and an interface refactor (IDeck). Updated ICardsManager and Tabletop to align with the new deck model, simplified property names, and added placeholder methods to support future card-management enhancements. This work establishes a solid foundation for future game modes and content iteration with reduced coupling between data and UI.
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