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Alexator

PROFILE

Alexator

Alex Torlulu developed and refined core gameplay systems for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25, focusing on in-game economy, card interaction, and user experience. Over four months, Alex implemented a modular market system with currency-based purchasing, integrated with a central resource manager using C# and Unity. He enhanced card mechanics through 3D math-driven rotation logic and fixed alignment bugs, improving interaction feedback. Alex also stabilized pause and menu systems, expanded gameplay with a gym mode, and overhauled audio and UI assets for clarity and polish. His work demonstrated depth in asset management, UI development, and scene management, resulting in robust, maintainable features.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

30Total
Bugs
6
Commits
30
Features
14
Lines of code
26,507
Activity Months4

Work History

February 2025

21 Commits • 11 Features

Feb 1, 2025

February 2025 monthly summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25 focused on stabilizing core gameplay, enhancing pause/UX, expanding gameplay with gym mode, and enriching audio and UI assets. The work emphasizes stability, clear UX, and ready-to-ship assets to support ongoing feature delivery and improved player engagement.

January 2025

2 Commits • 1 Features

Jan 1, 2025

January 2025: Focused on polishing card interaction UX in UnityPrototypeEgibide2024-25. Delivered rotation-based card interactions with a fix for a visual misalignment and completed a two-phase drag rotation feature, improving gameplay feedback, consistency, and player satisfaction. Achieved traceability and clean commits, enabling easier future maintenance.

November 2024

3 Commits • 1 Features

Nov 1, 2024

November 2024 Highlights for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: Strengthened the in-game market by fixing UI interactions and integrating currency deduction with the central StorageManager. These changes ensure accurate money display, proper purchase deductions, and a more reliable player economy, contributing to a smoother user experience and improved revenue integrity.

October 2024

4 Commits • 1 Features

Oct 1, 2024

October 2024 monthly summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: Delivered an end-to-end in-game Market System, enabling item types (cows, wheat/seeds), catalogs, currency-based purchasing, item availability, UI prefabs, data models, and initialization/UI wiring. The feature is integrated with the Unity prototype to support gameplay economy and future extension. Commits show progressive completion and clean-up cues, including finalizing market implementation and commentary.

Activity

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Quality Metrics

Correctness82.0%
Maintainability82.6%
Architecture78.2%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity C#YAML

Technical Skills

3D MathAsset ManagementAudio IntegrationC#Game DevelopmentResource ManagementScene ManagementUI DesignUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25

Oct 2024 Feb 2025
4 Months active

Languages Used

C#UnityUnity AssetUnity C#YAML

Technical Skills

Asset ManagementC#Game DevelopmentUI DevelopmentUnityUnity Engine

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