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LaguardiaOraa

PROFILE

Laguardiaoraa

Ander Laguardia contributed to Cowtastic-Game-Studio’s UnityPrototypeEgibide2024-25 by building core card game systems and a robust messaging pipeline using C#, Unity, and YAML. He stabilized deck and hand interactions, refactored card state management, and finalized the gameplay camera to support reliable playtesting. Ander integrated an end-to-end message system with animated UI flows, improved prefab alignment, and initiated localization workflows to enable multi-language support. His work included bug fixes for deck handling, messaging, and timer functionality, as well as UI theme enhancements. The depth of his engineering ensured maintainable code, smoother demos, and a scalable foundation for future development.

Overall Statistics

Feature vs Bugs

69%Features

Repository Contributions

31Total
Bugs
4
Commits
31
Features
9
Lines of code
3,902
Activity Months2

Work History

February 2025

22 Commits • 6 Features

Feb 1, 2025

February 2025 (Month: 2025-02) monthly summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: Delivered a comprehensive Message System Integration with UI messages, including placeholder setup, message preparation, animation, and an end-to-end event flow for demo sequences and final messages. Implemented and completed Message.Instance usage and all message flows. Resolved messaging-related issues with spawn handling and a range of message bugs to ensure reliable messaging in gameplay and demos. Performed codebase improvements to boost robustness, readability, and maintainability. Completed prefab adjustments to align UI components with messaging. Initiated localization workflow and added translations to prepare for multi-language support. Polished UI with color and alpha refinements and theme shift from blue to gold, enhancing visual consistency. Fixed timer and general application bugs to improve runtime stability and user experience. Outcomes: smoother demos, scalable messaging pipeline, and foundation for localization enabling broader market reach.

October 2024

9 Commits • 3 Features

Oct 1, 2024

Month: 2024-10 — Focused on stabilizing core card interactions, finalizing gameplay camera, and establishing a robust deck/hand architecture to enable reliable playtesting and faster iteration. Delivered a discard wipe workflow, corrected deck dragging and Mulligan behavior, and refined input handling for drawing and state transitions.

Activity

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Quality Metrics

Correctness81.6%
Maintainability82.0%
Architecture74.2%
Performance76.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity YAMLYAML

Technical Skills

AnimationBug FixingC#C# ScriptingGame DevelopmentLocalizationPrefab EditingScriptingUI DevelopmentUnityUnity DevelopmentUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25

Oct 2024 Feb 2025
2 Months active

Languages Used

C#UnityUnity YAMLYAML

Technical Skills

C#C# ScriptingGame DevelopmentScriptingUnityUnity Development

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