
Ander Laguardia contributed to Cowtastic-Game-Studio’s UnityPrototypeEgibide2024-25 by building core card game systems and a robust messaging pipeline using C#, Unity, and YAML. He stabilized deck and hand interactions, refactored card state management, and finalized the gameplay camera to support reliable playtesting. Ander integrated an end-to-end message system with animated UI flows, improved prefab alignment, and initiated localization workflows to enable multi-language support. His work included bug fixes for deck handling, messaging, and timer functionality, as well as UI theme enhancements. The depth of his engineering ensured maintainable code, smoother demos, and a scalable foundation for future development.

February 2025 (Month: 2025-02) monthly summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: Delivered a comprehensive Message System Integration with UI messages, including placeholder setup, message preparation, animation, and an end-to-end event flow for demo sequences and final messages. Implemented and completed Message.Instance usage and all message flows. Resolved messaging-related issues with spawn handling and a range of message bugs to ensure reliable messaging in gameplay and demos. Performed codebase improvements to boost robustness, readability, and maintainability. Completed prefab adjustments to align UI components with messaging. Initiated localization workflow and added translations to prepare for multi-language support. Polished UI with color and alpha refinements and theme shift from blue to gold, enhancing visual consistency. Fixed timer and general application bugs to improve runtime stability and user experience. Outcomes: smoother demos, scalable messaging pipeline, and foundation for localization enabling broader market reach.
February 2025 (Month: 2025-02) monthly summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: Delivered a comprehensive Message System Integration with UI messages, including placeholder setup, message preparation, animation, and an end-to-end event flow for demo sequences and final messages. Implemented and completed Message.Instance usage and all message flows. Resolved messaging-related issues with spawn handling and a range of message bugs to ensure reliable messaging in gameplay and demos. Performed codebase improvements to boost robustness, readability, and maintainability. Completed prefab adjustments to align UI components with messaging. Initiated localization workflow and added translations to prepare for multi-language support. Polished UI with color and alpha refinements and theme shift from blue to gold, enhancing visual consistency. Fixed timer and general application bugs to improve runtime stability and user experience. Outcomes: smoother demos, scalable messaging pipeline, and foundation for localization enabling broader market reach.
Month: 2024-10 — Focused on stabilizing core card interactions, finalizing gameplay camera, and establishing a robust deck/hand architecture to enable reliable playtesting and faster iteration. Delivered a discard wipe workflow, corrected deck dragging and Mulligan behavior, and refined input handling for drawing and state transitions.
Month: 2024-10 — Focused on stabilizing core card interactions, finalizing gameplay camera, and establishing a robust deck/hand architecture to enable reliable playtesting and faster iteration. Delivered a discard wipe workflow, corrected deck dragging and Mulligan behavior, and refined input handling for drawing and state transitions.
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