
Mikel Grinon developed core gameplay and UI systems for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25, focusing on maintainable architecture and player experience. He overhauled the UI by centralizing logic under a unified HUDManager, refactored event handling, and improved naming conventions for clarity. Using C# and Unity, Mikel implemented features such as a Mulligan card redraw, a missions framework with dynamic goals and rewards, and a card return mechanic, all integrated with responsive UI components. He enhanced analytics and market interactions, fixed camera initialization bugs, and maintained repository hygiene with Git, demonstrating depth in object-oriented design and data-driven content generation throughout the project.

February 2025 highlights for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Key features delivered, major bugs fixed, and measurable impact across game systems, UI, analytics, and stability. Implemented Global Mission system with revamped mission UI and calendar, enabling unified tutorial/weekly missions and improved player engagement. Refactored Mission generation to a centralized GenerateStatGoal helper, reducing duplication and improving maintainability. Expanded analytics by adding statistics for total customers, zone upgrades, and stable upgrades to support data-driven decisions and error prevention. Enhanced Market UI with buy buttons for normal and discounted prices, VacFriday event support, and improved cursor feedback, boosting in-game commerce usability. Fixed startup camera to idle state, preventing disorienting first-view experiences. Maintained repository hygiene with updated Git ignore for Unity scene files.
February 2025 highlights for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Key features delivered, major bugs fixed, and measurable impact across game systems, UI, analytics, and stability. Implemented Global Mission system with revamped mission UI and calendar, enabling unified tutorial/weekly missions and improved player engagement. Refactored Mission generation to a centralized GenerateStatGoal helper, reducing duplication and improving maintainability. Expanded analytics by adding statistics for total customers, zone upgrades, and stable upgrades to support data-driven decisions and error prevention. Enhanced Market UI with buy buttons for normal and discounted prices, VacFriday event support, and improved cursor feedback, boosting in-game commerce usability. Fixed startup camera to idle state, preventing disorienting first-view experiences. Maintained repository hygiene with updated Git ignore for Unity scene files.
January 2025 (2025-01) highlights across Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: Delivered a new Card Return to Hand feature and a comprehensive Missions System with UI. Implemented placement tracking in CardBehaviour and OnMouseDown logic to return placed cards to the player's hand. Built a scalable missions framework including Mission, Goal, and Reward models, a MissionsManager, and UI components (MissionBoard and MissionHUD) with support for tutorial and weekly missions. Stabilized mission progress flow and objective checks, laying the groundwork for ongoing content expansion. Demonstrated Unity/C# proficiency, OO design, and data-driven content generation for goals and rewards. This work enhances player engagement, retention, and monetization opportunities by enabling dynamic missions and clearer gameplay progression.
January 2025 (2025-01) highlights across Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: Delivered a new Card Return to Hand feature and a comprehensive Missions System with UI. Implemented placement tracking in CardBehaviour and OnMouseDown logic to return placed cards to the player's hand. Built a scalable missions framework including Mission, Goal, and Reward models, a MissionsManager, and UI components (MissionBoard and MissionHUD) with support for tutorial and weekly missions. Stabilized mission progress flow and objective checks, laying the groundwork for ongoing content expansion. Demonstrated Unity/C# proficiency, OO design, and data-driven content generation for goals and rewards. This work enhances player engagement, retention, and monetization opportunities by enabling dynamic missions and clearer gameplay progression.
November 2024 — Delivered core Mulligan feature for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25 with UI integration and HUD synchronization, plus code quality improvements and future-work planning scaffolding. Highlights include implementing Mulligan to redraw cards, introducing CardState enum to support gameplay logic, and refactoring Mulligan flow for maintainability. Added TODO scaffolding across game management scripts to signal planned enhancements (Mulligan attempts, property usage reviews, drag-and-drop improvements, turn counters/display features). No explicit major bug fixes logged this month; focus was on feature delivery, UI coherence, and code health to accelerate upcoming iterations.
November 2024 — Delivered core Mulligan feature for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25 with UI integration and HUD synchronization, plus code quality improvements and future-work planning scaffolding. Highlights include implementing Mulligan to redraw cards, introducing CardState enum to support gameplay logic, and refactoring Mulligan flow for maintainability. Added TODO scaffolding across game management scripts to signal planned enhancements (Mulligan attempts, property usage reviews, drag-and-drop improvements, turn counters/display features). No explicit major bug fixes logged this month; focus was on feature delivery, UI coherence, and code health to accelerate upcoming iterations.
October 2024 monthly performance highlights for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Key features delivered: - UI System Overhaul and HUD rebranding across the Unity prototype, consolidating UI logic under a centralized GUIManager/HUDManager. Updated GameManager and GamePhaseManager to route UI handling through the unified UI layer, and renamed GUIManager to HUDManager to reflect HUD terminology. UI element naming and event handlers were refreshed for clarity. Major bugs fixed: - Code reorganizations and UI-related fixes addressed stability and misalignment issues; branding-related renaming reduced confusion and drift in HUD/UI terminology. Overall impact and accomplishments: - Significantly improved UI maintainability, consistency, and clarity, enabling faster UI iterations and easier QA. - Established a solid foundation for future branding refresh and broader UI enhancements. Technologies/skills demonstrated: - Unity/C# architecture and refactoring, UI layer consolidation, component naming conventions, event handling, and cross-manager coordination (GUIManager/HUDManager with GameManager and GamePhaseManager).
October 2024 monthly performance highlights for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Key features delivered: - UI System Overhaul and HUD rebranding across the Unity prototype, consolidating UI logic under a centralized GUIManager/HUDManager. Updated GameManager and GamePhaseManager to route UI handling through the unified UI layer, and renamed GUIManager to HUDManager to reflect HUD terminology. UI element naming and event handlers were refreshed for clarity. Major bugs fixed: - Code reorganizations and UI-related fixes addressed stability and misalignment issues; branding-related renaming reduced confusion and drift in HUD/UI terminology. Overall impact and accomplishments: - Significantly improved UI maintainability, consistency, and clarity, enabling faster UI iterations and easier QA. - Established a solid foundation for future branding refresh and broader UI enhancements. Technologies/skills demonstrated: - Unity/C# architecture and refactoring, UI layer consolidation, component naming conventions, event handling, and cross-manager coordination (GUIManager/HUDManager with GameManager and GamePhaseManager).
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