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Sara

PROFILE

Sara

Sara Ocasar developed core gameplay systems and polished user experiences for the Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25 repository over four months. She implemented an Action Points Phase system, card selection logic, and resource management, using C# and Unity to enable interactive card-based turns and reliable state handling. Her work included a Cinemachine-driven camera suite, market demo visuals, and environment expansion, supporting both playability and future feature growth. Sara also overhauled the HUD and UI, introducing a tooltip system and refining hand and deck interactions. She addressed critical UI bugs, demonstrating depth in both feature delivery and iterative, maintainable code improvements.

Overall Statistics

Feature vs Bugs

79%Features

Repository Contributions

54Total
Bugs
4
Commits
54
Features
15
Lines of code
87,467
Activity Months4

Work History

February 2025

32 Commits • 10 Features

Feb 1, 2025

February 2025 (Month: 2025-02) — Consolidated a strong UX/UI and gameplay polish for the UnityPrototypeEgibide2024-25 project. Delivered a cohesive tooltip system, a major HUD/camera overhaul with prefab-based UI, and enhanced hand/deck interactions, underpinned by improved visuals and reliable scene updates. Fixed critical UI issues to stabilize the experience and support scalable iteration.

January 2025

16 Commits • 3 Features

Jan 1, 2025

January 2025 performance summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Delivered core feature set and visual polish in the Unity prototype, focusing on immersive camera navigation, market visuals, and environment expansion to enable playability, iteration speed, and monetization readiness.

November 2024

4 Commits • 1 Features

Nov 1, 2024

November 2024 — Summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Delivered foundational improvements to the Action Points Phase and essential game reliability enhancements, positioning the project for interactive gameplay and future expansion. Key work included delivering core Action Points Phase logic with card selection and resource production flow to enable interactive turns; targeted bug fixes to improve reliability; and stabilization of the card draw system to ensure consistent access to cards.

October 2024

2 Commits • 1 Features

Oct 1, 2024

October 2024: Delivered the Action Points Phase System in the UnityPrototype project. Implemented scaffolding for Action Points management, a debug trigger for card action point usage, and foundational storage/flow to coordinate AP and resource checks prior to card usage. This delivers core gameplay capability and establishes groundwork for future card interactions and resource handling. Key progress includes two WIP commits focused on storageManager, signaling ongoing work toward robust state management and data flow.

Activity

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Quality Metrics

Correctness79.8%
Maintainability80.0%
Architecture74.4%
Performance72.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity C#Unity ShaderLabYAML

Technical Skills

3D ModelingAnimatorAnimator ControllerAsset CreationAsset IntegrationAsset ManagementC#C# ScriptingCamera ControlCard Game LogicCinemachineCode RefactoringGame DevelopmentGame Logic ImplementationInput Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25

Oct 2024 Feb 2025
4 Months active

Languages Used

C#UnityYAMLUnity C#Unity ShaderLab

Technical Skills

C#Game DevelopmentUnityC# ScriptingCard Game LogicGame Logic Implementation

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