
Christian Garcia contributed to Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25 by developing core gameplay systems and improving user experience through thoughtful engineering. He implemented a Mulligan-enabled deck and hand management feature in Unity using C#, introducing configurable card draws and a public API to support dynamic draw strategies and early-game pacing. Christian also built a centralized zone activation system for farms, stables, and taverns, streamlining activation logic and enhancing scalability. His work extended to localization, where he translated goals and achievements, refined UI text, and improved asset descriptions. Throughout, he emphasized maintainable code, clear documentation, and collaborative version control practices.

February 2025 — UnityPrototypeEgibide2024-25: Localization and content improvements that boost accessibility, clarity, and immersion. Features delivered include English translations for goals/achievements and UI text updates (replacing 'Logros' with 'Achievements' in GlobalMissionSheetManager), plus refined goal descriptions. Item/asset descriptions were enhanced (card-draw visibility, expanded flavor text, and UI-friendly wording for the Super Garden upgrade). No major bugs fixed this month; minor corrections were applied to item descriptions and upgrade text. Overall impact: clearer player communication, improved onboarding, and stronger engagement/retention. Technologies/skills demonstrated: localization/internationalization, UI/UX copywriting, asset storytelling, and disciplined version control for collaborative development.
February 2025 — UnityPrototypeEgibide2024-25: Localization and content improvements that boost accessibility, clarity, and immersion. Features delivered include English translations for goals/achievements and UI text updates (replacing 'Logros' with 'Achievements' in GlobalMissionSheetManager), plus refined goal descriptions. Item/asset descriptions were enhanced (card-draw visibility, expanded flavor text, and UI-friendly wording for the Super Garden upgrade). No major bugs fixed this month; minor corrections were applied to item descriptions and upgrade text. Overall impact: clearer player communication, improved onboarding, and stronger engagement/retention. Technologies/skills demonstrated: localization/internationalization, UI/UX copywriting, asset storytelling, and disciplined version control for collaborative development.
Concise monthly summary for January 2025 highlighting features delivered, bugs fixed, impact, and skills demonstrated for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25.
Concise monthly summary for January 2025 highlighting features delivered, bugs fixed, impact, and skills demonstrated for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25.
In Oct 2024, delivered Mulligan-enabled Deck and Hand Management for the Unity prototype (Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25). The feature introduces Mulligan functionality with configurable card draws, integrates into the StartDayPhase, exposes a public Mulligan API, supports input handling for testing, and includes code documentation. A minor naming consistency refactor in DeckAndHandManager was performed to improve clarity. This work lays the groundwork for dynamic draw strategies, improves early-game pacing, and enhances maintainability for future iterations.
In Oct 2024, delivered Mulligan-enabled Deck and Hand Management for the Unity prototype (Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25). The feature introduces Mulligan functionality with configurable card draws, integrates into the StartDayPhase, exposes a public Mulligan API, supports input handling for testing, and includes code documentation. A minor naming consistency refactor in DeckAndHandManager was performed to improve clarity. This work lays the groundwork for dynamic draw strategies, improves early-game pacing, and enhances maintainability for future iterations.
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