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albatxuAM

PROFILE

Albatxuam

Alba Alonso developed core gameplay systems for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25, focusing on card game mechanics, UI, and event-driven architecture. Over four months, Alba refactored the card system using C# and Unity, introducing ScriptableObject-based data models, robust deck and hand management, and lifecycle handling to support dynamic card interactions. She enhanced user experience with drag-and-drop placement, market integration, and responsive UI, while implementing features like rewards, analytics, and localization. Alba’s work included bug fixes, code cleanup, and prefab reorganization, resulting in a maintainable, scalable codebase that improved gameplay reliability, economic balance, and developer velocity for future iterations.

Overall Statistics

Feature vs Bugs

77%Features

Repository Contributions

140Total
Bugs
14
Commits
140
Features
48
Lines of code
182,485
Activity Months4

Work History

February 2025

80 Commits • 25 Features

Feb 1, 2025

February 2025: Delivered a cohesive set of Unity prototype enhancements for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Key refactors modernized the prefab-based UI and board system, introduced a scalable events framework, and added time-tracking utilities to support analytics and pacing. UX was enhanced with market/economy improvements, tooltips, and streamlined UI (MarketGUI removal), while gameplay received robust card interactions, audio improvements, and a rewards system to boost engagement. Fixed critical bugs and merged changes to stabilize the branch, including merge resolution, deck/discard rule enforcement, and scene save consistency. These changes collectively improve developer velocity, player retention, and revenue-ready features for upcoming iterations.

January 2025

22 Commits • 14 Features

Jan 1, 2025

January 2025 performance summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25. Delivered a robust card system, lifecycle management, and foundational data modeling, enabling richer gameplay and easier maintenance. Key improvements include advanced card placement with new types, highlighting, and single-card constraints; card lifetime management and end-of-day lifecycle, with event cleanup and reactivation; a revamped card data model and instantiation flow; URP-based graphics pipeline enablement for better visuals and performance; and enhancements to testing resources, code cleanup, and analytics integration.

November 2024

24 Commits • 7 Features

Nov 1, 2024

Month: 2024-11 | Repository: Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25 Concise monthly summary focusing on business value and technical achievements across the Unity prototype project: Key features delivered: - Card system refactor: Refactored IDeck and introduced card state management to enable robust lifecycle handling, setting the foundation for reliable card gameplay and future feature expansion. - Card placement UX and interaction: Implemented drag-and-drop, improved mouse-over checks, and placement snapping to deliver a more intuitive and responsive user experience during card placement. - Market integration and PA/Resources UI: Integrated market capabilities with PA/Resources panels, including UI wiring and next-day market adjustments to enable dynamic in-game economics. - Drag-and-Drop enhancements: Strengthened drag behavior and drag-over handling, disabling drag on PlaceCard and enabling plane drag-over interactions on BoardLayer for smoother play. - Scene and visual improvements: Improved debugging readability with clearer scene names, adjusted card space Y-axis, and fixed card placement height for PlaceSelectedCard. - Deck management and card movement: Enabled moving cards from hand to played deck, with support for purchasing cards and adding them to the draw deck, enhancing game progression and monetization flow. - Money and currency updates: Reworked money accounting and waste handling to align with gameplay loops and economic balance. Major bugs fixed: - ResourceAmount serialization: Ensured [System.Serializable] attribute is present so ResourceAmount serializes correctly, preventing data integrity issues. - Money zero handling: Fixed edge-case where money could appear as zero or be miscalculated, improving economic consistency. Overall impact and accomplishments: - Enhanced gameplay reliability and data integrity through robust card lifecycle management, accurate economy handling, and improved UI interactions. - Accelerated development velocity by consolidating market integration and deck-management flows, enabling quicker feature iteration and better testing coverage. - Improved debugging and readability with clearer scene naming and scene-space adjustments, facilitating faster issue diagnosis. Technologies/skills demonstrated: - Unity C# scripting, responsive UI/UX, and drag-and-drop interactions. - Serialization and data integrity practices in Unity. - Deck/hand management patterns and market/Economy wiring. - Debugging discipline and readability improvements for long-term maintainability. Business value: - Provides a solid foundation for card lifecycle and deck dynamics, enabling more engaging gameplay and future monetization features while reducing risk of data inconsistencies and UI gaps.

October 2024

14 Commits • 2 Features

Oct 1, 2024

October 2024 performance summary for Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25: Delivered a major overhaul of the card system and phase-flow UI, integrated robust deck/hand management with the game controller, and resolved critical integration bugs to improve gameplay clarity, stability, and scalability. This work lays groundwork for richer card interactions, smoother onboarding of new card types, and a more predictable player experience.

Activity

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Quality Metrics

Correctness81.4%
Maintainability82.2%
Architecture76.4%
Performance75.4%
AI Usage20.2%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity C#Unity PrefabUnity ShaderLabYAML

Technical Skills

3D ModelingAsset ManagementAsset OrganizationAudio IntegrationAudio ManagementBug FixingC#C# ScriptingCalendar SystemsCamera ControlCard Game DesignCard Game LogicCard SystemCode CleanupCode Refactoring

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cowtastic-Game-Studio/UnityPrototypeEgibide2024-25

Oct 2024 Feb 2025
4 Months active

Languages Used

C#UnityUnity C#Unity PrefabUnity ShaderLabYAMLUnity Asset

Technical Skills

Asset ManagementC#C# ScriptingEvent HandlingGame DevelopmentInterface Programming

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