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Sleepy2004

PROFILE

Sleepy2004

Over eight months, contributed to Karkaranos/CapstoneRepository by building core gameplay systems, UI infrastructure, and animation pipelines using Unity and C#. Developed grid-based movement, turn-based combat, and advanced camera controls, integrating features like cutscene playback, dynamic camera panning, and contextual UI navigation. Enhanced player experience through animation system overhauls, visual effects, and responsive feedback mechanisms. Addressed stability and maintainability with targeted bug fixes, code refactoring, and comprehensive documentation. Leveraged object-oriented programming and Unity’s scripting APIs to ensure scalable, readable code. The work emphasized iterative delivery, gameplay polish, and robust scene management, supporting rapid feature development and reliable user experiences.

Overall Statistics

Feature vs Bugs

74%Features

Repository Contributions

107Total
Bugs
9
Commits
107
Features
25
Lines of code
52,292
Activity Months8

Work History

April 2026

30 Commits • 8 Features

Apr 1, 2026

April 2026 (Karkaranos/CapstoneRepository) driver for gameplay polish, stability, and maintainability across the capstone project. Key features delivered include Bush obstacle animation with collision-driven triggers and particles, enemy tagging for melee enemies, and broader combat polish. New UX and onboarding improvements were added with Intro summary text at the batch start and Book Fly-In functionality. Player damage animation and damage visuals for ranged enemies were implemented, improving feedback and perceived responsiveness. Code quality and maintainability were strengthened via scaffolding improvements, function headers, and targeted cleanup. Ongoing stability work included multiple bug fixes, timing adjustments based on feedback, and documentation of CI/build attempts. Although fuse build integration was not finalized, the team captured learnings and prepared for future CI improvements. Overall, the deliverables improved gameplay polish, reliability, and development velocity for subsequent iterations.

March 2026

13 Commits • 2 Features

Mar 1, 2026

March 2026: Delivered a major Animation System Overhaul with new states, transitions, and attack animations; integrated with RuneEvents and scene assets, delivering improved combat responsiveness and asset workflow. Fixed cutscene UX by hiding VideoCanvas during OutOfCombatCanvas. Enhanced scene interactivity via updated mesh references and object properties. Improved combat feel through faster cast and attack animations and richer spell visuals. Strengthened code quality with file headers and updated documentation.

February 2026

8 Commits • 1 Features

Feb 1, 2026

February 2026 monthly summary for Karkaranos/CapstoneRepository. Focused on delivering a robust camera system and stabilizing its integration with the rest of the game engine, alongside targeted refactors and documentation to improve maintainability and future development velocity.

January 2026

2 Commits

Jan 1, 2026

January 2026 — CapstoneRepository: Stabilized user experience and improved documentation through targeted fixes. Key changes include reverting the Zoom-In Camera feature to restore prior behavior (addressing regression risks and user feedback) and updating file header metadata to reflect the correct last modified date and author, ensuring accurate documentation and auditability. Commits: a912a6e119c047d0e16e144fa2a48d578967cf47; 0d50e15fb736a0f5852fdc522c906fa7facb307b.

December 2025

2 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary for Karkaranos/CapstoneRepository: Delivered two focused changes that improve user experience and visual quality. Key features delivered: Camera Field of View tuning in Unity (33.84168 -> 22) to enhance depth perception and gameplay readability. Major bugs fixed: Background cutscene playback fixed by enabling runInBackground, allowing cutscenes to play when the game is in the background. Impact: Improved session continuity on multitasking devices, smoother visuals, and more consistent gameplay experiences with minimal risk of regressions. Technologies/skills demonstrated: Unity engine, runInBackground setting, camera control and FOV adjustments, Git-based traceability with precise commit references (f378df83ac925ebf50e19198c6716532ffdf32b2, 4c8eeea0a95d3e8dd483b5c6c21bb4920331bce0).

November 2025

20 Commits • 4 Features

Nov 1, 2025

November 2025 (Karkaranos/CapstoneRepository) focused on narrative delivery, camera fidelity, and UI usability. Key deliverables include an end-to-end Cutscene and Video Playback System with skip controls and a VideoCanvas prefab, a comprehensive camera overhaul enabling dynamic following and zoom with scene-specific controls, UI Back Button Navigation for improved flow, and an in-game Pop-up system for contextual prompts. The work also included iterative bug fixes and test-scene refinements to stabilize gameplay and accelerate content authoring. These improvements collectively boost player immersion, reduce authoring friction, and demonstrate a broad set of Unity, C#, and tooling skills.

October 2025

29 Commits • 7 Features

Oct 1, 2025

October 2025 — Delivered a robust grid-based gameplay foundation and ongoing enhancements in Karkaranos/CapstoneRepository, enabling scalable feature development and reliable gameplay loops. Implemented a configurable grid and tile system with initial player tile configuration, established grid-aware movement groundwork, and finalized movement integration. Added a dedicated Player UI system with screens and progress indicators. Introduced a turn-based system to support strategic gameplay flow. Pursued code quality and maintainability through targeted cleanup, refactors, and enforcements in ButtonManager and related components. Fixed a critical scene persistence bug to ensure reliable save operations.

September 2025

3 Commits • 2 Features

Sep 1, 2025

September 2025 performance summary for Karkaranos/CapstoneRepository: Delivered foundational player scene and UI capabilities and established UI infrastructure to accelerate gameplay feature work. The work enables rapid iteration of player actions and consistent UI behavior across scenes, setting the stage for upcoming features.

Activity

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Quality Metrics

Correctness83.8%
Maintainability82.4%
Architecture80.2%
Performance80.4%
AI Usage22.2%

Skills & Technologies

Programming Languages

C#UnityUnity C#Unity PrefabUnity YAMLYAML

Technical Skills

3D Modeling3D modelingAnimationC#C# ScriptingC# programmingC# scriptingCinemachineCode OrganizationCode RefactoringDocumentationGame DesignGame DevelopmentInput SystemObject-Oriented Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Karkaranos/CapstoneRepository

Sep 2025 Apr 2026
8 Months active

Languages Used

C#Unity C#Unity YAMLUnityUnity PrefabYAML

Technical Skills

Game DevelopmentScene SetupUI DevelopmentUnity DevelopmentUnity EngineC#