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Wei Chen Beh

PROFILE

Wei Chen Beh

Wei Beh developed core gameplay systems and interaction mechanics for the LPartridge26/CGD_Rat_Chef repository, focusing on player feedback, stability, and immersive co-op experiences. Over seven months, Wei delivered features such as persistent footprints, dynamic item drops, and modular mini-games, using Unreal Engine, Blueprint scripting, and 3D modeling. Their work included asset integration, animation retargeting, and merge conflict resolution to ensure smooth development and maintainability. By refining character control, UI feedback, and round-based logic, Wei addressed both technical and gameplay challenges, resulting in a robust, extensible codebase that supports reliable multiplayer interactions and visually consistent, engaging player experiences.

Overall Statistics

Feature vs Bugs

66%Features

Repository Contributions

58Total
Bugs
14
Commits
58
Features
27
Lines of code
109
Activity Months7

Work History

April 2025

1 Commits

Apr 1, 2025

April 2025 monthly summary for LPartridge26/CGD_Rat_Chef: Focused on improving interaction fidelity and reliability in character-object manipulation. Delivered a targeted bug fix to correct arm positioning, aligning 3D models with animation/blueprint logic, and followed through with clean, traceable commits. This strengthens gameplay feel and reduces visual inconsistencies.

March 2025

11 Commits • 5 Features

Mar 1, 2025

March 2025 — CGD_Rat_Chef: Delivered targeted polish, stability fixes, and gameplay refinements to boost immersion, co-op reliability, and player engagement. Focused on asset alignment, core rat/chef interactions, and minigame UX to improve feedback and retention. All work aligns with the business goal of delivering a smoother, more engaging co-op experience and establishing a solid foundation for upcoming content.

February 2025

10 Commits • 3 Features

Feb 1, 2025

February 2025: LPartridge26/CGD_Rat_Chef delivered significant stability improvements and core gameplay enhancements. Key outcomes include Unreal Engine merge stabilization with pre-merge asset stash and conflict resolution to minimize post-merge issues; introduction of a new Chef character model with skeletal setup and animation inheritance for smoother integration into existing gameplay; round-based swapping and spawn mechanics to improve round flow, item drops, and spawn reliability; and ingredient size scaling to enable dynamic visuals and gameplay balance. In addition, critical bug fixes improved feedback and visuals, including rat footprints corrections and asset map/round manager error messaging fixes.

January 2025

3 Commits • 2 Features

Jan 1, 2025

January 2025 – CGD_Rat_Chef (LPartridge26): Delivered two key features across the project, focusing on realism, player tracking, and enhanced mini-game experiences. Implemented persistent footprints in the world to boost immersion and tracking for players/NPCs. Launched a Rat Poop mini-game with new visuals/UI, and refined Wires mini-game interactivity. No major bugs were reported this month; minor polish and stability improvements were applied during feature work. Overall impact includes higher player engagement, richer gameplay depth, and stronger game-state persistence, demonstrated through clear, commit-driven delivery and cross-feature polish.

December 2024

10 Commits • 4 Features

Dec 1, 2024

December 2024 performance summary for LPartridge26/CGD_Rat_Chef: Delivered core gameplay improvements with a focus on user experience, stability, and measurable value. Implemented Item Interaction and Loot System with customizable drop behavior and physics; polished Wires minigame visuals and feedback; introduced End-of-Round mechanics including player position swap; enhanced Rat visuals and movement; performed essential stability fixes on wire effects, rat-stun timing, and end-of-round camera transitions; completed binary asset/config updates for smoother builds.

November 2024

21 Commits • 11 Features

Nov 1, 2024

November 2024 performance summary for LPartridge26/CGD_Rat_Chef: core gameplay systems expanded, world/object support introduced, and editor workflows refined, while stabilizing features through targeted bug fixes. The work delivered tangible business value through richer player interactions, modular architecture, and improved maintainability.

October 2024

2 Commits • 2 Features

Oct 1, 2024

October 2024 monthly summary for LPartridge26/CGD_Rat_Chef: Delivered two core gameplay features that enhance feedback and interactivity, laying groundwork for richer player engagement and future item interactions.

Activity

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Quality Metrics

Correctness72.8%
Maintainability72.0%
Architecture68.6%
Performance68.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintINIUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintUnreal Engine BlueprintsUnrealScriptiniuasset

Technical Skills

3D ModelingAnimationAnimation RetargetingAsset IntegrationAsset ManagementAudio EngineeringBlueprintBlueprint ScriptingBug FixingCharacter ControlCharacter IntegrationCharacter ProgrammingConfiguration ManagementEngine ConfigurationGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LPartridge26/CGD_Rat_Chef

Oct 2024 Apr 2025
7 Months active

Languages Used

Unreal Engine AssetsUnrealScriptINIUnreal EngineUnreal Engine AssetUnreal Engine Blueprintsiniuasset

Technical Skills

Asset IntegrationAsset ManagementBlueprintGame DevelopmentUnreal EngineAudio Engineering

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