
Developed the core Pompa system and visuals for the PingPongPa repository, delivering a scalable Unity scene and prefab architecture to support ongoing gameplay iteration. Focused on robust code organization and asset management, the work included implementing main Pompa animations, integrating material changes, and scripting bubble mechanics using C# and ShaderLab. Enhanced visual fidelity through VFX updates such as color grading, explosion effects, and spike color configuration, while addressing stability and asset reliability through targeted bug fixes. The approach emphasized maintainable file management and prefab creation, resulting in a solid technical foundation for future development and visual polish in the project.
January 2025 — Delivered the core Pompa system and visuals for PingPongPa, establishing a scalable scene and prefab, completing main Pompa animations, implementing bubble mechanics, refreshing VFX, and addressing stability and asset reliability. This work provides a solid foundation for gameplay iteration and visual polish in Q1, with concrete deliverables and traceable commits.
January 2025 — Delivered the core Pompa system and visuals for PingPongPa, establishing a scalable scene and prefab, completing main Pompa animations, implementing bubble mechanics, refreshing VFX, and addressing stability and asset reliability. This work provides a solid foundation for gameplay iteration and visual polish in Q1, with concrete deliverables and traceable commits.

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